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General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: The Rune Adept
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<blockquote data-quote="LeifVignirsson" data-source="post: 845073" data-attributes="member: 10833"><p>Hey, sorry about not posting sooner, my stupid comp loves freezing on me.</p><p></p><p>The Tattoo Mage is solely based on magic that is stored in one tattoo. Say my tattoo mage knows Stoneskin, so he places a tattoo on top of his head that will cast Stoneskin ALONE for the duration, effects, etc. There were also a smattering of healing spells that the tattoo mage can cast on themselves. The amount of spells that a tattoo mage can cast is per tattoo. The spell cannot be cast if it is covered by an article of clothing or the like. That was why I got a bit twitchy when you gave them spells known because that never comes into play, it is only by the tattoos that one has on his body.</p><p></p><p>Here is the kicker. The tattoo mage cannot cast spells to benefit anyone else until he reaches the 10th level (Don't have my books, I am at work) when the ability comes into play. Heck, you can't teach anyone the fine art of tattoo magic until you reach 20th level (this is all off of the top of my head, of course).</p><p></p><p>Anyway, it is a good idea, I am never one to say "Never do it" and I know that there are A LOT of products out there, but there is no law saying you couldn't combine the two together and have a house rules tattoo mage or Rune Adept.</p><p></p><p>By the by: You may want to change the name of your Adept. As a Norseman, I thought you were talking about the witches that casted runes to divine.</p></blockquote><p></p>
[QUOTE="LeifVignirsson, post: 845073, member: 10833"] Hey, sorry about not posting sooner, my stupid comp loves freezing on me. The Tattoo Mage is solely based on magic that is stored in one tattoo. Say my tattoo mage knows Stoneskin, so he places a tattoo on top of his head that will cast Stoneskin ALONE for the duration, effects, etc. There were also a smattering of healing spells that the tattoo mage can cast on themselves. The amount of spells that a tattoo mage can cast is per tattoo. The spell cannot be cast if it is covered by an article of clothing or the like. That was why I got a bit twitchy when you gave them spells known because that never comes into play, it is only by the tattoos that one has on his body. Here is the kicker. The tattoo mage cannot cast spells to benefit anyone else until he reaches the 10th level (Don't have my books, I am at work) when the ability comes into play. Heck, you can't teach anyone the fine art of tattoo magic until you reach 20th level (this is all off of the top of my head, of course). Anyway, it is a good idea, I am never one to say "Never do it" and I know that there are A LOT of products out there, but there is no law saying you couldn't combine the two together and have a house rules tattoo mage or Rune Adept. By the by: You may want to change the name of your Adept. As a Norseman, I thought you were talking about the witches that casted runes to divine. [/QUOTE]
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New Core Class: The Rune Adept
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