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New Core Class: The Rune Adept
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<blockquote data-quote="LeifVignirsson" data-source="post: 919087" data-attributes="member: 10833"><p>Ah, I remember this one... I am glad you are still at it, it looks like a decent class but there are a few things that bother me.</p><p></p><p>KNOWN SPELLS</p><p></p><p>Sorry, but I am still of the thought that if you are going to TATTOO a spell on your body that it would be the only spell you would know. You can't say "My fluffy bunny tattoo is a <em>stoneskin</em> as well as a <em>polymoprh self</em> spell", it just doesn't work. This isn't casting from the mind, that has wonderful storage compacity, this is coming from the tattoo, which is a one shot, one spell only deal.</p><p></p><p>TATTOO MAKING</p><p></p><p>There is nothing here that MAKES someone dedicate their life to tatooing. There should be some sort of dedication, such as taking a magical tattoo making feat or something along those lines. You just can't have ANYONE make magical tattoos, it would just be silly.</p><p></p><p>DESPELLING TATTOO MAGIC</p><p></p><p>Umm, no. The tattoo magic should only affect the caster or, if they took a specific feat, a limited amount of people. That is the thing with Tattoo magics, it isn't as if you are a sorcerer or a wizard, able to hurl off thunderbolts or fireballs at a whim... You can only affect you and your collegues. Thus, it makes it MUCH tougher to dispell tattoo magic and MUCH tougher than that for a tattoo mage to dispell any other magic. It is like asking an Mac to debug a Windows environment, not going to be a happy time for all. However, if you INSIST on dispelling tattoo based magics, I would say the tattoo stays in place (no etheral), but it cannot be used for 24 hours.</p><p></p><p>ETHERAL TATTOOS</p><p></p><p>Umm, again I say, no. Tattoos are a permanent thing, whether they be magical or not. You have to have a permanent surface (a.k.a. - skin) and a permanent ink to have them exist. It is just like a normal tattoo, just that when it is at the end of it's creation, it will be enchanted and *POOF!*, magical fluffly bunny tattoo.</p><p></p><p>SPELL LIST</p><p></p><p>This is a gerat idea, though I think that it should replace the <em>Spell list</em>, period. Someone should be able to dedicate themselves to one type of tattoo magic, such as Tattoos of Power or Tattoos of Enchantment, but shouldn't get to cross over. There should be a penalty for taking your magic out on your body instead of your mind.</p><p></p><p>SPELL LIMIT</p><p></p><p>There is nothing here saying that there is a timeframe limit on the use of a tattoo in a day. In AEG's <em>Mercenaries</em> handbook, they have a time limit of 24 hours before being able to cast the spell again... That is the limit of the body because the body is being taxed when you are casting through a tattoo. </p><p></p><p>OVERALL</p><p></p><p>Not a bad effort, but as I stated before, if you can go to your local store and look at a copy of AEG's <em>Mercenaries</em>, you will understand all. I am not saying that AEG's offering is the end all/be all of this class, but it is at least the standard that you should go off of. </p><p></p><p>NAME CHANGE</p><p></p><p>I was the one that suggested the name change, only because RUNES are not only symbols that people have tatooed or even carved on themselves, but they also are made of small bone chips and tree chips to divine the future. Why not make it a TATTOO ADEPT, or INK ADEPT. I just think that there are some of us that get a titch confused.</p></blockquote><p></p>
[QUOTE="LeifVignirsson, post: 919087, member: 10833"] Ah, I remember this one... I am glad you are still at it, it looks like a decent class but there are a few things that bother me. KNOWN SPELLS Sorry, but I am still of the thought that if you are going to TATTOO a spell on your body that it would be the only spell you would know. You can't say "My fluffy bunny tattoo is a [i]stoneskin[/i] as well as a [i]polymoprh self[/i] spell", it just doesn't work. This isn't casting from the mind, that has wonderful storage compacity, this is coming from the tattoo, which is a one shot, one spell only deal. TATTOO MAKING There is nothing here that MAKES someone dedicate their life to tatooing. There should be some sort of dedication, such as taking a magical tattoo making feat or something along those lines. You just can't have ANYONE make magical tattoos, it would just be silly. DESPELLING TATTOO MAGIC Umm, no. The tattoo magic should only affect the caster or, if they took a specific feat, a limited amount of people. That is the thing with Tattoo magics, it isn't as if you are a sorcerer or a wizard, able to hurl off thunderbolts or fireballs at a whim... You can only affect you and your collegues. Thus, it makes it MUCH tougher to dispell tattoo magic and MUCH tougher than that for a tattoo mage to dispell any other magic. It is like asking an Mac to debug a Windows environment, not going to be a happy time for all. However, if you INSIST on dispelling tattoo based magics, I would say the tattoo stays in place (no etheral), but it cannot be used for 24 hours. ETHERAL TATTOOS Umm, again I say, no. Tattoos are a permanent thing, whether they be magical or not. You have to have a permanent surface (a.k.a. - skin) and a permanent ink to have them exist. It is just like a normal tattoo, just that when it is at the end of it's creation, it will be enchanted and *POOF!*, magical fluffly bunny tattoo. SPELL LIST This is a gerat idea, though I think that it should replace the [i]Spell list[/i], period. Someone should be able to dedicate themselves to one type of tattoo magic, such as Tattoos of Power or Tattoos of Enchantment, but shouldn't get to cross over. There should be a penalty for taking your magic out on your body instead of your mind. SPELL LIMIT There is nothing here saying that there is a timeframe limit on the use of a tattoo in a day. In AEG's [i]Mercenaries[/i] handbook, they have a time limit of 24 hours before being able to cast the spell again... That is the limit of the body because the body is being taxed when you are casting through a tattoo. OVERALL Not a bad effort, but as I stated before, if you can go to your local store and look at a copy of AEG's [i]Mercenaries[/i], you will understand all. I am not saying that AEG's offering is the end all/be all of this class, but it is at least the standard that you should go off of. NAME CHANGE I was the one that suggested the name change, only because RUNES are not only symbols that people have tatooed or even carved on themselves, but they also are made of small bone chips and tree chips to divine the future. Why not make it a TATTOO ADEPT, or INK ADEPT. I just think that there are some of us that get a titch confused. [/QUOTE]
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