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New Core Class: The Rune Adept
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<blockquote data-quote="Witness" data-source="post: 980699" data-attributes="member: 1500"><p>When I originally thought up the class, the DC of the Rune Adept's Rune Tattoos was based on Intelligence. Bit since, Intelligence is also used for the RA spells, and most of his skills, I changed it to Constitution because his Tattoos are part of his body and thus dependent on the RA's physical health. I considered using Charisma for either the spells of Tattoos, but decided not too because I did not want the class to be too close to the Sorcerer or Bard. For your version, Core or Prestige, you can basically go with whatever stat you want since your version(s) is less similar to the arcane spellcasting classes.</p><p></p><p> </p><p>I suggest you add back in the Rune of Spells. I figure you took it out of your PrC version because it was too much like normal spellcasting, which you wanted to avoid. The class was purposely designed to have less fire power than a wizard or sorcerer, and focus on buffing and spells with a single target. Their are quite a few non-directly-offensive spells on the Rune Adept spell list that would work quite well as Spell Runes or Power Runes for a high level character:Stoneskin, Tensor's Transformation, True Seeing, Iron Body, Statue, and Fire Shield. Spells not ont ht RA spell list that would be useful as Spell Runes include: Mind Blank, Freedom of Movement, Spell Resistance, Negative Energy Protection, and Meld Into Stone.</p></blockquote><p></p>
[QUOTE="Witness, post: 980699, member: 1500"] When I originally thought up the class, the DC of the Rune Adept's Rune Tattoos was based on Intelligence. Bit since, Intelligence is also used for the RA spells, and most of his skills, I changed it to Constitution because his Tattoos are part of his body and thus dependent on the RA's physical health. I considered using Charisma for either the spells of Tattoos, but decided not too because I did not want the class to be too close to the Sorcerer or Bard. For your version, Core or Prestige, you can basically go with whatever stat you want since your version(s) is less similar to the arcane spellcasting classes. I suggest you add back in the Rune of Spells. I figure you took it out of your PrC version because it was too much like normal spellcasting, which you wanted to avoid. The class was purposely designed to have less fire power than a wizard or sorcerer, and focus on buffing and spells with a single target. Their are quite a few non-directly-offensive spells on the Rune Adept spell list that would work quite well as Spell Runes or Power Runes for a high level character:Stoneskin, Tensor's Transformation, True Seeing, Iron Body, Statue, and Fire Shield. Spells not ont ht RA spell list that would be useful as Spell Runes include: Mind Blank, Freedom of Movement, Spell Resistance, Negative Energy Protection, and Meld Into Stone. [/QUOTE]
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New Core Class: The Rune Adept
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