Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: The Rune Adept
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Witness" data-source="post: 991912" data-attributes="member: 1500"><p>I think some of your changes have powered-up the class a little TOO much. Complete Immunity to 1 type of energy is more appropriatte for a class that focuses purely on the elements as is the possibly massive AC bonus from the Tattoo of Armor. In addition, since the Tattoo of Armor is based on Int, the Adept only ever needs to have one good stat. Add to that the fact that they continue to gain levels in their spellcaster class and the PrC is very powerful. Too powerful. IMHO, the class is supposed to be versatile not necessarily powerful; With the right Tattoos, the Tattoo Adept is supposed to be able to do almost anything well, but is not the best at anyone thing.</p><p></p><p>Also, the bonuses provided by Lesser should be equal to or less than those granted by feats. In the case of Lesser Tattoos that grant abilities that are also granted by feats, the bonus of the Tattoo should never be more than the feat because of stacking. Few feats can be acquired more than once because to do so would be overpowered. Being able to acquire a Tattoo that grants a similar bonus as the feat and stacks with the feat is the same thing as being able to take the feat more than once, which is unbalancing. Thus the bonuses provided by the Tattoo should never be more than that granted by the Tattoo.</p><p></p><p>Afew things are also unclear, most obviously the Tattoo Craft feat.</p><p> The wording is confusing so I'm not really sure how or what it is supposed to do. I also have problems with the Rune of Power: 1st of all, this should include zero level spells. Additionally, the big drawback of Rune Tattoos is supposed to be that all of them only directly affect the Tattoo Adept. Limiting the Tattoo of Power to only non-offensive is still overpowering because of Power Tattoos for Summoning spells, illusion spells, and buffing spells which the Adept can cast on other people; unlike mine, your version places no limit on being able to affect others with the Adept's Tattoos, which makes the Tattoos better than normal spells since they are cast as spell-like abilities.</p></blockquote><p></p>
[QUOTE="Witness, post: 991912, member: 1500"] I think some of your changes have powered-up the class a little TOO much. Complete Immunity to 1 type of energy is more appropriatte for a class that focuses purely on the elements as is the possibly massive AC bonus from the Tattoo of Armor. In addition, since the Tattoo of Armor is based on Int, the Adept only ever needs to have one good stat. Add to that the fact that they continue to gain levels in their spellcaster class and the PrC is very powerful. Too powerful. IMHO, the class is supposed to be versatile not necessarily powerful; With the right Tattoos, the Tattoo Adept is supposed to be able to do almost anything well, but is not the best at anyone thing. Also, the bonuses provided by Lesser should be equal to or less than those granted by feats. In the case of Lesser Tattoos that grant abilities that are also granted by feats, the bonus of the Tattoo should never be more than the feat because of stacking. Few feats can be acquired more than once because to do so would be overpowered. Being able to acquire a Tattoo that grants a similar bonus as the feat and stacks with the feat is the same thing as being able to take the feat more than once, which is unbalancing. Thus the bonuses provided by the Tattoo should never be more than that granted by the Tattoo. Afew things are also unclear, most obviously the Tattoo Craft feat. The wording is confusing so I'm not really sure how or what it is supposed to do. I also have problems with the Rune of Power: 1st of all, this should include zero level spells. Additionally, the big drawback of Rune Tattoos is supposed to be that all of them only directly affect the Tattoo Adept. Limiting the Tattoo of Power to only non-offensive is still overpowering because of Power Tattoos for Summoning spells, illusion spells, and buffing spells which the Adept can cast on other people; unlike mine, your version places no limit on being able to affect others with the Adept's Tattoos, which makes the Tattoos better than normal spells since they are cast as spell-like abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: The Rune Adept
Top