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General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: The Sentinel - Still needs critiquing
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<blockquote data-quote="Arkhandus" data-source="post: 4009416" data-attributes="member: 13966"><p>Let's see.....</p><p></p><p>Siberys already gave the only good name suggestions I could think of, too.</p><p></p><p>I don't know if it's intentional or not, but you gave the class an odd number of skill points. Just in case that was a typo, I'm mentioning it.</p><p></p><p>In the Spell Resistance section, you mention a Spellcraft check, when it should be a caster level check.</p><p></p><p>The class is a bit weak for the first two levels. Maybe give it the monk's Still Mind ability at 2nd-level? Or just a +1 or +2 on Will saves at 1st-level? Or give it the unarmed/grappling damage of a 1st-level monk (just not improving beyond that; a decent boxer but not a pro). (Edit: Or maybe give it a grapple check bonus at 1st-level, like +2 or +4, so if they need to, they can wrestle a troublemaker to keep them from harming someone the character's supposed to be guarding?).</p><p></p><p>Only definite problem I see in it is the wording of the Fortified Stance stuff. Where you say it negates a critical, you should really be clear that you mean it turns the critical hit into a normal hit, as opposed to just negating the attack altogether.</p><p></p><p>Also, it needs to be clearer on how/when you use the ability. Does it take any kind of action to enter a Fortified Stance? How long does it last? Do you have to set it against a particular attack that you're somehow expecting a few rounds ahead of time? Do you have to ready an action for something? Do you just declare the use of the Fortified Stance on your turn and then choose an attack 2+ rounds later to apply it against, when aware of the enemy beforehand? If no such attack comes within that time, does it just not expend the Fortified Stance use and return you to your normal non-stance?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4009416, member: 13966"] Let's see..... Siberys already gave the only good name suggestions I could think of, too. I don't know if it's intentional or not, but you gave the class an odd number of skill points. Just in case that was a typo, I'm mentioning it. In the Spell Resistance section, you mention a Spellcraft check, when it should be a caster level check. The class is a bit weak for the first two levels. Maybe give it the monk's Still Mind ability at 2nd-level? Or just a +1 or +2 on Will saves at 1st-level? Or give it the unarmed/grappling damage of a 1st-level monk (just not improving beyond that; a decent boxer but not a pro). (Edit: Or maybe give it a grapple check bonus at 1st-level, like +2 or +4, so if they need to, they can wrestle a troublemaker to keep them from harming someone the character's supposed to be guarding?). Only definite problem I see in it is the wording of the Fortified Stance stuff. Where you say it negates a critical, you should really be clear that you mean it turns the critical hit into a normal hit, as opposed to just negating the attack altogether. Also, it needs to be clearer on how/when you use the ability. Does it take any kind of action to enter a Fortified Stance? How long does it last? Do you have to set it against a particular attack that you're somehow expecting a few rounds ahead of time? Do you have to ready an action for something? Do you just declare the use of the Fortified Stance on your turn and then choose an attack 2+ rounds later to apply it against, when aware of the enemy beforehand? If no such attack comes within that time, does it just not expend the Fortified Stance use and return you to your normal non-stance? [/QUOTE]
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New Core Class: The Sentinel - Still needs critiquing
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