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*Pathfinder & Starfinder
New Core Class: The Shifter
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<blockquote data-quote="Vlos" data-source="post: 1711395" data-attributes="member: 15447"><p>I like it. I play a Shaman (from OA) along with the Shifter Class (also from OA).</p><p></p><p>Basically you are substituting the spell casting ability to shift.</p><p></p><p></p><p>Points:</p><p></p><p>I would make CON and WIS the primary abilities. All the wildshape abilities are based on WIS, but if you wanted to change that I would make it CON not DEX. CON is how much stress the creature can handle and changing shape would be very stressful since its natural and not a spell.</p><p></p><p></p><p>This should be such that the shifter retains their hit points modified by the new forms CON. This would be similar to the polymorph/wildshape rules. Otherwise I would lower the HD of the Shifter class to something like a d4.</p><p></p><p></p><p>Not sure what this is. If the creature dies, the character should die as well. Otherwise its a natural Contingency heal. This would be related to Hitpoints above anyways. </p><p></p><p>If you want to, normally a player heals a number of points (as per resting) when they take on a new shape. If you changed it such they heal when they change out of shape (back to older rulings) you could add the WILL DC check that when they change, if they heal enough to keep them alive they make the WILL DC check. Otherwise they are still dead.</p><p></p><p></p><p></p><p>This is a very powerful ability. Who would not take Dragon or Abberation on their first few shifts? No one, thus it is probably too powerful. In normal wildshape rules you cannot change into a dragon until level 27 (disregarding the overpowered ToB class). And since you allow them to change into a creature twice their levels, is also very powerful. Added together, at level 10 I could change into a 20HD dragon for 10 hours. Most will say that is TOO powerful. What fool would not take that path? Yes you do limit the total HD a character can change into a day, but as a shifter during adventuring, why would I change out of a dragon. Especially one that can shape change.</p><p></p><p>I would give them level requirements or skill requirements(Nature or Spirit) similar to the current Wildshape Feats. I would also base them closely to what the Wildshape feats requirements are. I currently play a 28th level Epic Skin changer(custom PrC) and just got Dragon. And even now it is very powerful. If I got it any earlier, I would rule the game.</p><p></p><p>Below is a table of all the different types of Feats I would make as a GM for the different Types. I have added Templates because I like them. I also have listed sizes. They are listed in order of power(I feel is about right). </p><p></p><p>[CODE]</p><p>Listed in order of power:</p><p>Dire(Template)</p><p>Feral(Template)</p><p>Plant Shape</p><p>Vermin Shape</p><p>Monsterous Humanoid</p><p>Magical Beast</p><p>Fey</p><p>Winged(Template)</p><p>Elemental(Template)</p><p>Half Golem(Template)</p><p>Insectile Shape(Template)</p><p>Fiendish(Template)</p><p>Celestial(Template)</p><p>Ooze</p><p>Partial (Your Body Feat)</p><p>Giant</p><p>Dragon Shape</p><p>Outsider </p><p>Monster of Legend(Template)</p><p>Aberration</p><p></p><p>Sizes:</p><p> Large</p><p> Huge</p><p> Gargantuan</p><p> Colossal</p><p> Diminutive</p><p> Fine</p><p></p><p></p><p>[/CODE]</p><p></p><p><strong>Other Changes:</strong></p><p>I would add Knowledge(Spirits) as a skill as well. Though you could keep Nature in place of it.</p><p></p><p>I would make the shift STAT based on CON as stated above, and change the Shifting ability such that the HD is based on Level + CON modifier. This again relates the CON to the changing ability also limits your 10th level shifter from changing into a 20th level creature.</p><p></p><p>Also you never state what abilities are gained during shift? (Ex)traordinary, (Su)pernatural, (Sp)ell-like? As a shifter (Ex) are nice, (Su) are great, (Sp) would be too great. As a player I would love them, as a GM, no.</p><p></p><p></p><p>Input on the first pass.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1711395, member: 15447"] I like it. I play a Shaman (from OA) along with the Shifter Class (also from OA). Basically you are substituting the spell casting ability to shift. Points: I would make CON and WIS the primary abilities. All the wildshape abilities are based on WIS, but if you wanted to change that I would make it CON not DEX. CON is how much stress the creature can handle and changing shape would be very stressful since its natural and not a spell. This should be such that the shifter retains their hit points modified by the new forms CON. This would be similar to the polymorph/wildshape rules. Otherwise I would lower the HD of the Shifter class to something like a d4. Not sure what this is. If the creature dies, the character should die as well. Otherwise its a natural Contingency heal. This would be related to Hitpoints above anyways. If you want to, normally a player heals a number of points (as per resting) when they take on a new shape. If you changed it such they heal when they change out of shape (back to older rulings) you could add the WILL DC check that when they change, if they heal enough to keep them alive they make the WILL DC check. Otherwise they are still dead. This is a very powerful ability. Who would not take Dragon or Abberation on their first few shifts? No one, thus it is probably too powerful. In normal wildshape rules you cannot change into a dragon until level 27 (disregarding the overpowered ToB class). And since you allow them to change into a creature twice their levels, is also very powerful. Added together, at level 10 I could change into a 20HD dragon for 10 hours. Most will say that is TOO powerful. What fool would not take that path? Yes you do limit the total HD a character can change into a day, but as a shifter during adventuring, why would I change out of a dragon. Especially one that can shape change. I would give them level requirements or skill requirements(Nature or Spirit) similar to the current Wildshape Feats. I would also base them closely to what the Wildshape feats requirements are. I currently play a 28th level Epic Skin changer(custom PrC) and just got Dragon. And even now it is very powerful. If I got it any earlier, I would rule the game. Below is a table of all the different types of Feats I would make as a GM for the different Types. I have added Templates because I like them. I also have listed sizes. They are listed in order of power(I feel is about right). [CODE] Listed in order of power: Dire(Template) Feral(Template) Plant Shape Vermin Shape Monsterous Humanoid Magical Beast Fey Winged(Template) Elemental(Template) Half Golem(Template) Insectile Shape(Template) Fiendish(Template) Celestial(Template) Ooze Partial (Your Body Feat) Giant Dragon Shape Outsider Monster of Legend(Template) Aberration Sizes: Large Huge Gargantuan Colossal Diminutive Fine [/CODE] [B]Other Changes:[/B] I would add Knowledge(Spirits) as a skill as well. Though you could keep Nature in place of it. I would make the shift STAT based on CON as stated above, and change the Shifting ability such that the HD is based on Level + CON modifier. This again relates the CON to the changing ability also limits your 10th level shifter from changing into a 20th level creature. Also you never state what abilities are gained during shift? (Ex)traordinary, (Su)pernatural, (Sp)ell-like? As a shifter (Ex) are nice, (Su) are great, (Sp) would be too great. As a player I would love them, as a GM, no. Input on the first pass. [/QUOTE]
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