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General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: The Shifter
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<blockquote data-quote="monboesen" data-source="post: 1714372" data-attributes="member: 4647"><p>To me there are several problems with this idea.</p><p></p><p>1. Is the way the this class gets the Hp of the creature they turn in to. Thats a mechanic completely differerent from the way Polymorph, Wildshape and Shapechange works. Though those spells and abilities are the closests comparisons. Why not let it work like them, the Shifter keeps its own Hp, modified by its new Constitution. That seems far more fair than getting new Hp. By the way what happens with HP when a wounded Shifter changes back into his normal form. Not really clear to me.</p><p></p><p>2. The actual worth of an individual Shifter is completely determined by the DM. It is the Dm who chooses what creatures the Shifter encounters and the shifters power is closely tied to the qunatity and quality of forms it can take. For instance in one of my games a hypotetical 8 lvl shifter in the party would know the forms of Humans, Dwarfs, Elves, Gnolls, Goblins, Hobgoblins, Bugbears, Ogres, Hill Giants, Stirges, Troglodytes, Kobolds and most normal temperate animals. My take is that such a character would be screwed.</p><p></p><p>3. Attractive constitution. Why ?. It seems very contrived to me and enforces the (not so great fact) that constitution is the only important ability for this class.</p><p></p><p>4. 6 skillpoints per level. Thats a lot, only one class in the game gets more. The only other nonspellcasting semimagical class the Monk gets 4 per level. That would seem more reasonable for the shifter too.</p><p></p><p>5. Natural weapons. Again why?. It feels like an add-on. If the shifter turns into a say a giant, why should its fists suddenly gain the ability to bypass damage reduction of various kinds. A normal giant certainly don't have that ability. The shifter will be able to change into creatures of incredible strength, let him deal with damage reduction by high damage or actually using weapons, plenty of his forms will be able to.</p><p></p><p>7. Can the Enchanced shift type be taken more than once for a type ?</p><p></p><p>IMO opinion the shifter is a neat idea, but it is very difficult to make good balanced rules for such an ability. The flexibility combined with the ability to get hands on many powerful exceptional abilities, supernatural abilities, spell like abilitites, huge size and great strength just gets out of hand. </p><p></p><p>At high levels you will at worst have a character that can impersonate people and be a good spy and perhaps a reasonable secondary combatant (that would apply in my game for instance) due to few forms to choose from. At best you would have a character that can adapt to any possible scenario, always be usefull, outfight fighters and outmagic spellcasters.</p></blockquote><p></p>
[QUOTE="monboesen, post: 1714372, member: 4647"] To me there are several problems with this idea. 1. Is the way the this class gets the Hp of the creature they turn in to. Thats a mechanic completely differerent from the way Polymorph, Wildshape and Shapechange works. Though those spells and abilities are the closests comparisons. Why not let it work like them, the Shifter keeps its own Hp, modified by its new Constitution. That seems far more fair than getting new Hp. By the way what happens with HP when a wounded Shifter changes back into his normal form. Not really clear to me. 2. The actual worth of an individual Shifter is completely determined by the DM. It is the Dm who chooses what creatures the Shifter encounters and the shifters power is closely tied to the qunatity and quality of forms it can take. For instance in one of my games a hypotetical 8 lvl shifter in the party would know the forms of Humans, Dwarfs, Elves, Gnolls, Goblins, Hobgoblins, Bugbears, Ogres, Hill Giants, Stirges, Troglodytes, Kobolds and most normal temperate animals. My take is that such a character would be screwed. 3. Attractive constitution. Why ?. It seems very contrived to me and enforces the (not so great fact) that constitution is the only important ability for this class. 4. 6 skillpoints per level. Thats a lot, only one class in the game gets more. The only other nonspellcasting semimagical class the Monk gets 4 per level. That would seem more reasonable for the shifter too. 5. Natural weapons. Again why?. It feels like an add-on. If the shifter turns into a say a giant, why should its fists suddenly gain the ability to bypass damage reduction of various kinds. A normal giant certainly don't have that ability. The shifter will be able to change into creatures of incredible strength, let him deal with damage reduction by high damage or actually using weapons, plenty of his forms will be able to. 7. Can the Enchanced shift type be taken more than once for a type ? IMO opinion the shifter is a neat idea, but it is very difficult to make good balanced rules for such an ability. The flexibility combined with the ability to get hands on many powerful exceptional abilities, supernatural abilities, spell like abilitites, huge size and great strength just gets out of hand. At high levels you will at worst have a character that can impersonate people and be a good spy and perhaps a reasonable secondary combatant (that would apply in my game for instance) due to few forms to choose from. At best you would have a character that can adapt to any possible scenario, always be usefull, outfight fighters and outmagic spellcasters. [/QUOTE]
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New Core Class: The Shifter
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