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*Pathfinder & Starfinder
New Core Class: The Shifter
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<blockquote data-quote="monboesen" data-source="post: 1714869" data-attributes="member: 4647"><p>I will accept the fact that games are different and the Shifter class may fit yours though it would not fit mine.</p><p></p><p>From that perspective I have some more comments and questions.</p><p></p><p>First the Bonus Feats. What feats can be chosen with these. Theres ususally a sort of theme to bonus feats. The most obvious would be that they should be related to shifting, but then theres not enough feats. I think there are more shapeshifting related feats in the Eberron sourcebook, so you might be able to get inspiration and ideas from that. That is if you have it. </p><p></p><p>Another take would be to include the shifter feats you created and a limited number of feats that has to do with outdoor living. Like Track, Alertness and so on. Other possible metashifting feats could include Extra Shifting (more shifts per day), Increased capacity (Increases maximum HD with +1 or +2) and Feats that allow you to shift only parts of your body (like shifting your hands to claws but otherwise retaining your form).</p><p></p><p>You still need some kind of system for what happens when a shifter in another form has been wounded and changes back to his own or even another form. Lets say a 10 lvl shifter has changed into an Behir (just to show one of the really really nasty forms possible at this level). He has been in combat and lost 53 of the 94 hp his Behir form has. Leaving him with 41 hp. In his own human form he has 67 hp. What happens when he shifts to that form. Does it leave him with 41 hp or 67 hp ? And what if instead changes into a hippogrif (25 hp) to flee.</p><p></p><p></p><p></p><p>In response to the hunting for forms. Well, peoples worlds are different and may or may not include certain monsters. In my world a character would be unlikely to ever encounter stranger things than humanoids, giants and the occasional magical beast (griffon and the likes). </p><p></p><p>All that said I still belive, even with the restrictions you have outlined, that the shifter is too powerfull. My take is that from around level 5-6 a shifter will be able to beat any fighter type character and any type of spellcaster. With the condition being that he has studied the right forms. In addition he will be able to deal with any kind of natural obstacles, many magic ones, have good skills, is totally unlimited by difficult terrains (can fly, swim, dimension door, enter ethereal plane etc.), can heal himself to some extent based on your take on hp and shifting forms and is in general far more versataile than any other class. For real nastyness the shifter takes one level of fighter and slaps on a Wild Fullplate, adding +9 or more to his already impressive AC in shifted form. Leaving the above mentioned Behirform with AC 29.</p><p></p><p>Here is a non-inclusive list of MM1 creatures a 10 lvl shifter could use.</p><p></p><p>Blink Dog (Dimension door)</p><p>Cockatrice (Turn to stone touch attack)</p><p>Digester (Cone of acid)</p><p>Displacer beast (Displaced)</p><p>Ethereal marauder (Ehtereal Jaunt)</p><p>Gargoyle (DR 10/magic)</p><p>Gorgon (Turn to stone breath attack)</p><p>Harpy (Captivating song)</p><p>Hydra (Eight-headed cryo or pyro, good combat ability and breath weapons, Fast healing)</p><p>Manticore (Good missile ability)</p><p>Medusa (Turn to stone gaze attack)</p><p>Phase spider (Ethereal Jaunt and Poison)</p><p>Shambing mound (Good combat ability, immunity to electricity, criticals and sneak attacks)</p><p>Spider eater (Freedom of movement, poison)</p><p>Treant (good combat ability, Animate trees)</p><p>Huge spider (Poison, web)</p><p>Nymph (Blinding beauty, stunning gaze)</p><p>Dire lion (Good combat ability)</p><p>Megaraptor (Good combat ability)</p><p>Behir (Good combat ability, Swallow whole, Breath weapon)</p><p>Annis hag (Good combat ability)</p><p>Remorhaz (Good combat ability, Swallow whole)</p><p>Girallion (Good combat ability)</p></blockquote><p></p>
[QUOTE="monboesen, post: 1714869, member: 4647"] I will accept the fact that games are different and the Shifter class may fit yours though it would not fit mine. From that perspective I have some more comments and questions. First the Bonus Feats. What feats can be chosen with these. Theres ususally a sort of theme to bonus feats. The most obvious would be that they should be related to shifting, but then theres not enough feats. I think there are more shapeshifting related feats in the Eberron sourcebook, so you might be able to get inspiration and ideas from that. That is if you have it. Another take would be to include the shifter feats you created and a limited number of feats that has to do with outdoor living. Like Track, Alertness and so on. Other possible metashifting feats could include Extra Shifting (more shifts per day), Increased capacity (Increases maximum HD with +1 or +2) and Feats that allow you to shift only parts of your body (like shifting your hands to claws but otherwise retaining your form). You still need some kind of system for what happens when a shifter in another form has been wounded and changes back to his own or even another form. Lets say a 10 lvl shifter has changed into an Behir (just to show one of the really really nasty forms possible at this level). He has been in combat and lost 53 of the 94 hp his Behir form has. Leaving him with 41 hp. In his own human form he has 67 hp. What happens when he shifts to that form. Does it leave him with 41 hp or 67 hp ? And what if instead changes into a hippogrif (25 hp) to flee. In response to the hunting for forms. Well, peoples worlds are different and may or may not include certain monsters. In my world a character would be unlikely to ever encounter stranger things than humanoids, giants and the occasional magical beast (griffon and the likes). All that said I still belive, even with the restrictions you have outlined, that the shifter is too powerfull. My take is that from around level 5-6 a shifter will be able to beat any fighter type character and any type of spellcaster. With the condition being that he has studied the right forms. In addition he will be able to deal with any kind of natural obstacles, many magic ones, have good skills, is totally unlimited by difficult terrains (can fly, swim, dimension door, enter ethereal plane etc.), can heal himself to some extent based on your take on hp and shifting forms and is in general far more versataile than any other class. For real nastyness the shifter takes one level of fighter and slaps on a Wild Fullplate, adding +9 or more to his already impressive AC in shifted form. Leaving the above mentioned Behirform with AC 29. Here is a non-inclusive list of MM1 creatures a 10 lvl shifter could use. Blink Dog (Dimension door) Cockatrice (Turn to stone touch attack) Digester (Cone of acid) Displacer beast (Displaced) Ethereal marauder (Ehtereal Jaunt) Gargoyle (DR 10/magic) Gorgon (Turn to stone breath attack) Harpy (Captivating song) Hydra (Eight-headed cryo or pyro, good combat ability and breath weapons, Fast healing) Manticore (Good missile ability) Medusa (Turn to stone gaze attack) Phase spider (Ethereal Jaunt and Poison) Shambing mound (Good combat ability, immunity to electricity, criticals and sneak attacks) Spider eater (Freedom of movement, poison) Treant (good combat ability, Animate trees) Huge spider (Poison, web) Nymph (Blinding beauty, stunning gaze) Dire lion (Good combat ability) Megaraptor (Good combat ability) Behir (Good combat ability, Swallow whole, Breath weapon) Annis hag (Good combat ability) Remorhaz (Good combat ability, Swallow whole) Girallion (Good combat ability) [/QUOTE]
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