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New Core Class, Very Open-ended [Opinions Please]
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<blockquote data-quote="Fires Under Water" data-source="post: 479928" data-attributes="member: 8792"><p>I don't really agree that it's too unbalanced... The bonuses can be powerful, true, but let's say the character makes it to level 20. At level 20, he'll have an average of 93 Hp, which is no more than a Cleric or Monk has. He'll have a BAB of only +15. So far, he's not doing so well in comparison to the fighter. Even with his adventurer bonuses devoted entirely to fighting, he still can't hold a candle to the fighter, who still gets an extra attack, even if the character has +5 to hit. </p><p></p><p>Let's assume the next, the +4, gets shoved into Damage. Big deal. By then a Fighter can have Weapon Specialization (I don't know 'bout you guys, but I've always said that having four levels of Fighter is the only way to get Weapon Specialization), plus another 5 feats, and an increased HD. He balances this by having one better Save, some more skills and skillpoints, and a bit more versatility with his feats. </p><p></p><p>If he chucks the +3 to his armour class, he'll have three better AC than the fighter. However, he'll be lacking the ability to wear any armour greater than Breastplate, and that only if he has an average Dex. He tosses his +2 into his "bad" save, which helps give him something closer to good saves. That leaves a +1 he might throw into his Skill Checks.</p><p></p><p>All in all, a combat-oriented Adventurer will not be able to go toe to toe with any of the combat-oriented classes. Fighters will demolish him with their greater BAB, HP, and range of combat feats. Barbarians have Damage Reduction, Rage, and a whole lotta HP to counter anything the Adventurer can produce. Paladins not only have their own greater HP and BAB, but also the ability to heal themselves with spells and Lay on Hands, not to mention what else they can do with spells. Rangers can destroy the Adventurer, benefiting from greater HP and BAB, plus Animal Companions and a fairly useful array of spells.</p><p></p><p>Or, you can compare the Adventurer to the Rogue or Bard, whom also come close to the Adventurer's skills. While the Adventurer certainly has better Saves and HP than either of the two, the two have abilities which make up for it. I don't think I'm the only one who realises that one shot from a Rogue's Sneak Attack will easily tip the fight in the Rogue's favour, and the Rogue definately outclasses the Adventurer when it comes to Skills, having not only a greater selection of varied skills and more skill points. The same argument could be said of the Bard, who most definately would defeat the Adventurer in combat, with the vast array of spells at his disposal. Skillwise, the Bard also shows up the Adventurer, possessing a fairly wide array of skills and a greater number of skill points.</p><p></p><p>I fail to see how this class is overpowered. Could someone please enlighten me, and point out if I've made any false assumptions in my comparisons?</p></blockquote><p></p>
[QUOTE="Fires Under Water, post: 479928, member: 8792"] I don't really agree that it's too unbalanced... The bonuses can be powerful, true, but let's say the character makes it to level 20. At level 20, he'll have an average of 93 Hp, which is no more than a Cleric or Monk has. He'll have a BAB of only +15. So far, he's not doing so well in comparison to the fighter. Even with his adventurer bonuses devoted entirely to fighting, he still can't hold a candle to the fighter, who still gets an extra attack, even if the character has +5 to hit. Let's assume the next, the +4, gets shoved into Damage. Big deal. By then a Fighter can have Weapon Specialization (I don't know 'bout you guys, but I've always said that having four levels of Fighter is the only way to get Weapon Specialization), plus another 5 feats, and an increased HD. He balances this by having one better Save, some more skills and skillpoints, and a bit more versatility with his feats. If he chucks the +3 to his armour class, he'll have three better AC than the fighter. However, he'll be lacking the ability to wear any armour greater than Breastplate, and that only if he has an average Dex. He tosses his +2 into his "bad" save, which helps give him something closer to good saves. That leaves a +1 he might throw into his Skill Checks. All in all, a combat-oriented Adventurer will not be able to go toe to toe with any of the combat-oriented classes. Fighters will demolish him with their greater BAB, HP, and range of combat feats. Barbarians have Damage Reduction, Rage, and a whole lotta HP to counter anything the Adventurer can produce. Paladins not only have their own greater HP and BAB, but also the ability to heal themselves with spells and Lay on Hands, not to mention what else they can do with spells. Rangers can destroy the Adventurer, benefiting from greater HP and BAB, plus Animal Companions and a fairly useful array of spells. Or, you can compare the Adventurer to the Rogue or Bard, whom also come close to the Adventurer's skills. While the Adventurer certainly has better Saves and HP than either of the two, the two have abilities which make up for it. I don't think I'm the only one who realises that one shot from a Rogue's Sneak Attack will easily tip the fight in the Rogue's favour, and the Rogue definately outclasses the Adventurer when it comes to Skills, having not only a greater selection of varied skills and more skill points. The same argument could be said of the Bard, who most definately would defeat the Adventurer in combat, with the vast array of spells at his disposal. Skillwise, the Bard also shows up the Adventurer, possessing a fairly wide array of skills and a greater number of skill points. I fail to see how this class is overpowered. Could someone please enlighten me, and point out if I've made any false assumptions in my comparisons? [/QUOTE]
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