This project is designed to provide an OGC or at least D20 (which legal mumbo jumbo to be used is not yet decided) rule set for fantasy flight rules. This project is not designed to generate a campaign world, or setting. It is designed to work specifically with Dungeons and Dragons core rules, although it should be possible to use these rules with D20 Modern or any other setting or game with only a little work.
There will be 3 sets of rules for this project:
Standard flight rules: This document will provide rules for normal flight in D&D, such as the flight of magic carpets, dragons, and running “3d” combat on weightless planes/places. It will include a few new skills and some new feats. It will not include the new Core Class, or references to special vehicle rules. This document is intended for use in games for DMs and players that would like a smoother set of flight rules for dealing with winged monsters and flying PCs.
Player Vehicle Rules: This document will provide basic flight and vehicle rules for use by players. It will include standard flight rules and the information on the use of vehicles, including the vehicle scale rules, and a new Core class. It does not include any information on special mediums, or vehicle creation rules. It is intended for use by players in a setting with flying vehicles.
Full Vehicle Rules: This document will provide everything available, including standard flight, vehicle flight, the new core class and related skills and feats, rules for special mediums, and the rules for making vehicles. It is intended for DMs who will be making their settings involve flight crafts, and can also be used by Players interested in building or customizing their flying crafts.
The subsections of the Cosmonomicon:
Introduction:
To explain the Cosmonomicon, and the new terms used in it.
Flight rules:
Rules for standard flight, like dragons and wizards with the fly spell, etc.
Vehicle rules:
Rules for piloting vehicles, how vehicles work, the vehicle scale system, and some special flight rules that only apply to vehicles.
Character rules:
The new skills, the new feats, the new core class, and any new spells that are directly linked to flight.
Environment Rules:
Rules for dealing with different flight environments; like atmosphere, fluid, and vacuum.
Vehicle Creation rules:
The ever difficult set of rules for a hopefully balanced vehicle creation, including the [object] and [vehicle] monster sub-types, the various generic vehicle parts, and maybe an example or two of vehicle creation.
There will be 3 sets of rules for this project:
Standard flight rules: This document will provide rules for normal flight in D&D, such as the flight of magic carpets, dragons, and running “3d” combat on weightless planes/places. It will include a few new skills and some new feats. It will not include the new Core Class, or references to special vehicle rules. This document is intended for use in games for DMs and players that would like a smoother set of flight rules for dealing with winged monsters and flying PCs.
Player Vehicle Rules: This document will provide basic flight and vehicle rules for use by players. It will include standard flight rules and the information on the use of vehicles, including the vehicle scale rules, and a new Core class. It does not include any information on special mediums, or vehicle creation rules. It is intended for use by players in a setting with flying vehicles.
Full Vehicle Rules: This document will provide everything available, including standard flight, vehicle flight, the new core class and related skills and feats, rules for special mediums, and the rules for making vehicles. It is intended for DMs who will be making their settings involve flight crafts, and can also be used by Players interested in building or customizing their flying crafts.
The subsections of the Cosmonomicon:
Introduction:
To explain the Cosmonomicon, and the new terms used in it.
Flight rules:
Rules for standard flight, like dragons and wizards with the fly spell, etc.
Vehicle rules:
Rules for piloting vehicles, how vehicles work, the vehicle scale system, and some special flight rules that only apply to vehicles.
Character rules:
The new skills, the new feats, the new core class, and any new spells that are directly linked to flight.
Environment Rules:
Rules for dealing with different flight environments; like atmosphere, fluid, and vacuum.
Vehicle Creation rules:
The ever difficult set of rules for a hopefully balanced vehicle creation, including the [object] and [vehicle] monster sub-types, the various generic vehicle parts, and maybe an example or two of vehicle creation.