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<blockquote data-quote="BlackJaw" data-source="post: 1284573" data-attributes="member: 888"><p>Proof reading is one of those things I will always need help with. THe first person I want to go over it (however) is one of my players.</p><p></p><p>The danger I'm working with right now is that I know these rules fairly well because I wrote a lot of them (in fact I know 3+ versions of many rules) and I want to make sure what we have here is something that can be understood by people that only know the core rules, or in my player's cases: only mostly know the core rules (I'm the DM so I know the rules much more then they).</p><p></p><p>He can let me know what is unclear, what needs more explination, etc. I figure proof reading before that isn't as improtant as proof reading after any new changes I make.</p><p></p><p>Anway, I'm working on the player section tonight.</p><p>First new change: I like the pilot core class, but its a little weak in that outside an aircraft or a flight spell he has no special powers. I would like to tweak that so some of his powers are more generaly useful. I'm going to add an armor class bonus that is always on (a dodge bonus that transfers to the vehicle he pilots) and maybe add something else that works in and out of the air etc.</p><p></p><p>I'm still working on the whole vehicle creation system. I'm going to have to strip out all but a handful of spicific item types. an engine mechanic instead of a list of engines. a gun mechanic instead of seperate sizes and types of guns, etc. This is the reason I had to remove those Cosmos tech/magic/psionic types. That would make the mechanic much harder to do, especialy as the tech levels would be part of the balancing & pricing mechanics/etc. The exceptions will be seige weapons from the DMG (balistas, catapults) sails, and Blimps. the sails and blimp need special rules and are common in fantasy flight vehicles, and the DMG seige weapons are common and cheap/etc and will need to over-ride the rules in the DMG which while fine for something you find in a dungeon, won't do in a skyship battle. (no bab on ballistas and the fire/re-aim mechanic of catapults).</p><p></p><p>I would be interested in a big selection of pre-made parts (which would be a great Cosmos meta-setting guide section) at some point in the future. Tech rattings would be much easier to set on a spicific items. as will a less generic power source rules. (as in power types). That would also be the best book to put PrCs in. I have envisioned a mechanic PrC that forms a bond with his vehicle (it gains HD as he gains levels, and gets special upgrades and he makes it better etc) I guess that's also the best book to put monster stuff in.</p><p></p><p>Hey, if the Cosmo works out, the Cosmos could follow! I wouldn't mind that at all.</p><p></p><p>Of course I also got this big urge to try and do some Time Travel stuff which is unrelated to all the above. anway: back to work, and nice to hear from you.</p><p></p><p>PS: my dedication isn't so great. I haven't done much with the project in the past how many months? exactly. most people would figure this project dead long ago and I'm struggling to prove to myself that I can finish it. I'm not sure the guys and Dark Portal will even know what I'm talking about when (not if, please not if) I e-mail them asking for that art and layout they said they'd provide for the project.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1284573, member: 888"] Proof reading is one of those things I will always need help with. THe first person I want to go over it (however) is one of my players. The danger I'm working with right now is that I know these rules fairly well because I wrote a lot of them (in fact I know 3+ versions of many rules) and I want to make sure what we have here is something that can be understood by people that only know the core rules, or in my player's cases: only mostly know the core rules (I'm the DM so I know the rules much more then they). He can let me know what is unclear, what needs more explination, etc. I figure proof reading before that isn't as improtant as proof reading after any new changes I make. Anway, I'm working on the player section tonight. First new change: I like the pilot core class, but its a little weak in that outside an aircraft or a flight spell he has no special powers. I would like to tweak that so some of his powers are more generaly useful. I'm going to add an armor class bonus that is always on (a dodge bonus that transfers to the vehicle he pilots) and maybe add something else that works in and out of the air etc. I'm still working on the whole vehicle creation system. I'm going to have to strip out all but a handful of spicific item types. an engine mechanic instead of a list of engines. a gun mechanic instead of seperate sizes and types of guns, etc. This is the reason I had to remove those Cosmos tech/magic/psionic types. That would make the mechanic much harder to do, especialy as the tech levels would be part of the balancing & pricing mechanics/etc. The exceptions will be seige weapons from the DMG (balistas, catapults) sails, and Blimps. the sails and blimp need special rules and are common in fantasy flight vehicles, and the DMG seige weapons are common and cheap/etc and will need to over-ride the rules in the DMG which while fine for something you find in a dungeon, won't do in a skyship battle. (no bab on ballistas and the fire/re-aim mechanic of catapults). I would be interested in a big selection of pre-made parts (which would be a great Cosmos meta-setting guide section) at some point in the future. Tech rattings would be much easier to set on a spicific items. as will a less generic power source rules. (as in power types). That would also be the best book to put PrCs in. I have envisioned a mechanic PrC that forms a bond with his vehicle (it gains HD as he gains levels, and gets special upgrades and he makes it better etc) I guess that's also the best book to put monster stuff in. Hey, if the Cosmo works out, the Cosmos could follow! I wouldn't mind that at all. Of course I also got this big urge to try and do some Time Travel stuff which is unrelated to all the above. anway: back to work, and nice to hear from you. PS: my dedication isn't so great. I haven't done much with the project in the past how many months? exactly. most people would figure this project dead long ago and I'm struggling to prove to myself that I can finish it. I'm not sure the guys and Dark Portal will even know what I'm talking about when (not if, please not if) I e-mail them asking for that art and layout they said they'd provide for the project. [/QUOTE]
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