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new creature - Arc Lasher (Electric Jellyfish)
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<blockquote data-quote="Devon" data-source="post: 227858" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>This creature was created using the Belabra (converted on EnWorld), and inspired by discussion of the Lacolith.</p><p></p><p>- Devon</p><p></p><p>Arc Lasher (Electric Jellyfish)</p><p>Medium-Size Aberration</p><p>Hit Dice: 5d8+15 (37 hp)</p><p>Initiative: +6 (+2 Dex, +4 Improved Initiative)</p><p>Speed: 5 ft, fly 20 ft (perfect)</p><p>AC: 15 (+2 Dex, +3 natural)</p><p>Attacks: 12 tentacle rakes +4 melee</p><p>Damage: tentacle rake 1d3+1 + 1d6 electricity</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Lightning burst, improved grab, constrict, stunning attack, puncture</p><p>Special Qualities: Blood spray, electricity immunity, flight</p><p>Saves: Fort +4, Ref +3, Will +6</p><p>Abilities: Str 12, Dex 14, Con 16, Int 7, Wis 14, Cha 11</p><p>Skills: Listen +7, Move Silently +8, Search +3, Spot +8</p><p>Feats: Improved Inititative</p><p>Climate/Terrain: Any land or underground</p><p>Organization: Solitary</p><p>Challenge Rating: 5</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 6 - 10 HD (Medium-sized), 11 - 15 HD (Large)</p><p></p><p>This floating, jellyfish-like creature explodes outward in a sphere of lightning</p><p></p><p>The arc lasher appears as a large jellyfish-like creature, grayish-blue in color. Twelve barbed tentacles extend from the underside of the cap, crackling with electricity. </p><p></p><p>COMBAT</p><p>The arc lasher attacks by whipping at a foe with its tentacles. It will attempt to grab its prey in and stun it before digesting it with the acids from its lamprey-like mouth.</p><p></p><p>Lightning Burst (Ex): The arc lasher can violently discharge electricity stored in its body. Once every 1d4 rounds, the creature can generate a sphere of lightning with a 20-foot radius, dealing 5d6 damage (Fort save, DC 15 for half). It is immune to this attack. After each discharge, the arc lasher is slowed (as the spell), reduced to partial actions only until it is capable of generating another lightning burst (in 1d4 rounds). </p><p></p><p>Improved Grab (Ex): To use this ability, the arc lasher must an opponent its own size or smaller with a tentacle attack. If it gets a hold, the belabra will constrict and use its stunning attack.</p><p></p><p>Constrict (Ex): An arc lasher deals 2d4+1 damage, plus 1d6 electricity, with a successful grapple check against creatures itts own size or smaller. It can use its stunning attack against the grappled foe as well.</p><p></p><p>Stunning Attack (Ex): An arc lasher uses electricity to stun prey held in its tentacles. Any held opponent must make a Fortitude save (DC 15) or be stunned for 1d6 rounds. The arc lasher may use this ability 3 times per day.</p><p></p><p>Puncture (Ex): A grappled creature automatically takes 1d4+2 points of damage from the tentacle-barbs each time it attempts to break free and fails.</p><p></p><p>Blood Spray (Ex): A successful hit on an arc lasher with a slashing or piercing weapon requires the attacker, and all creatures within a 10-foot spread, to succeed at a Reflex save (DC 13) or be sprayed with the creature's gray-white blood. </p><p></p><p>On a failed save, a creature is partially blinded and suffers sneezing fits for 1d6+2 rounds. An affected creature suffers a 25% miss chance in combat, loses its Dexterity bonus to AC, moves at half speed, and suffers a -2 penalty on most Strength- and Dexterity-based checks. A check that relies on vision has a 50% chance of failing.</p><p></p><p>Flight (Ex): An arc lasher's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect with personal range.</p></blockquote><p></p>
[QUOTE="Devon, post: 227858, member: 1446"] Hi, folks, This creature was created using the Belabra (converted on EnWorld), and inspired by discussion of the Lacolith. - Devon Arc Lasher (Electric Jellyfish) Medium-Size Aberration Hit Dice: 5d8+15 (37 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 5 ft, fly 20 ft (perfect) AC: 15 (+2 Dex, +3 natural) Attacks: 12 tentacle rakes +4 melee Damage: tentacle rake 1d3+1 + 1d6 electricity Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Lightning burst, improved grab, constrict, stunning attack, puncture Special Qualities: Blood spray, electricity immunity, flight Saves: Fort +4, Ref +3, Will +6 Abilities: Str 12, Dex 14, Con 16, Int 7, Wis 14, Cha 11 Skills: Listen +7, Move Silently +8, Search +3, Spot +8 Feats: Improved Inititative Climate/Terrain: Any land or underground Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always neutral Advancement: 6 - 10 HD (Medium-sized), 11 - 15 HD (Large) This floating, jellyfish-like creature explodes outward in a sphere of lightning The arc lasher appears as a large jellyfish-like creature, grayish-blue in color. Twelve barbed tentacles extend from the underside of the cap, crackling with electricity. COMBAT The arc lasher attacks by whipping at a foe with its tentacles. It will attempt to grab its prey in and stun it before digesting it with the acids from its lamprey-like mouth. Lightning Burst (Ex): The arc lasher can violently discharge electricity stored in its body. Once every 1d4 rounds, the creature can generate a sphere of lightning with a 20-foot radius, dealing 5d6 damage (Fort save, DC 15 for half). It is immune to this attack. After each discharge, the arc lasher is slowed (as the spell), reduced to partial actions only until it is capable of generating another lightning burst (in 1d4 rounds). Improved Grab (Ex): To use this ability, the arc lasher must an opponent its own size or smaller with a tentacle attack. If it gets a hold, the belabra will constrict and use its stunning attack. Constrict (Ex): An arc lasher deals 2d4+1 damage, plus 1d6 electricity, with a successful grapple check against creatures itts own size or smaller. It can use its stunning attack against the grappled foe as well. Stunning Attack (Ex): An arc lasher uses electricity to stun prey held in its tentacles. Any held opponent must make a Fortitude save (DC 15) or be stunned for 1d6 rounds. The arc lasher may use this ability 3 times per day. Puncture (Ex): A grappled creature automatically takes 1d4+2 points of damage from the tentacle-barbs each time it attempts to break free and fails. Blood Spray (Ex): A successful hit on an arc lasher with a slashing or piercing weapon requires the attacker, and all creatures within a 10-foot spread, to succeed at a Reflex save (DC 13) or be sprayed with the creature's gray-white blood. On a failed save, a creature is partially blinded and suffers sneezing fits for 1d6+2 rounds. An affected creature suffers a 25% miss chance in combat, loses its Dexterity bonus to AC, moves at half speed, and suffers a -2 penalty on most Strength- and Dexterity-based checks. A check that relies on vision has a 50% chance of failing. Flight (Ex): An arc lasher's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect with personal range. [/QUOTE]
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