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New Creature Critique - Dagonspawn
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<blockquote data-quote="LordEntrails" data-source="post: 6992334" data-attributes="member: 6804070"><p>I'm ok if it doesn't hatch story-wise. That's a reward to the PC's if they manage that. If they didn't then go and kill it, it would leave a plot for the future where the PCs have left behind a ticking time bomb!</p><p></p><p></p><p></p><p>To play with its food? But yea. Comes back to the problem of needing two timelines, the story time and the dramatic combat timelines. If it kills a victim in a matter of minutes, then that means their would be lots of missing people. Too many for the story, and it would hatch really quickly. But then their needs to be the dramatic sequence in that victims die while the party is there and their is the immediate danger of hatching/spawning.</p><p></p><p>Maybe one exhaustion level per day when unconscious and it gains hitpoints only once per day. Then it would be beneficial to keep victims around (though still faster than ideal for the story), but the story timeline would be more reasonable. It would also mean that new victims, if available, would be more beneficial, but once unconscious would still be around for almost a week.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 6992334, member: 6804070"] I'm ok if it doesn't hatch story-wise. That's a reward to the PC's if they manage that. If they didn't then go and kill it, it would leave a plot for the future where the PCs have left behind a ticking time bomb! To play with its food? But yea. Comes back to the problem of needing two timelines, the story time and the dramatic combat timelines. If it kills a victim in a matter of minutes, then that means their would be lots of missing people. Too many for the story, and it would hatch really quickly. But then their needs to be the dramatic sequence in that victims die while the party is there and their is the immediate danger of hatching/spawning. Maybe one exhaustion level per day when unconscious and it gains hitpoints only once per day. Then it would be beneficial to keep victims around (though still faster than ideal for the story), but the story timeline would be more reasonable. It would also mean that new victims, if available, would be more beneficial, but once unconscious would still be around for almost a week. [/QUOTE]
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