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New Creature Critique - Dagonspawn
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<blockquote data-quote="Leatherhead" data-source="post: 6992817" data-attributes="member: 53176"><p>OK, now for some polish.</p><p> You can knock a Tentacle prone or Charm it? Also, can you AoE damage the Tentacles? This is something that needs to be clarified. If you can AoE, for example, the entire encounter can be won by someone casting a single cantrip.</p><p></p><p></p><p> That's a really hefty HP cost for the Embryo. It also makes it so that most t1 characters (levels 1-4) will almost always want to attack the tentacle instead of the shell because the damage return is so good. Reduce the HP drain significantly so that there is a clear trade off.</p><p></p><p> </p><p>Hit point maximum sidesteps the problem of a perpetual encounter, but now it seems like the Embryo doesn't actually heal, it just raises it's hit point cap.</p><p></p><p></p><p>Much more intimidating now. However, I would give it the ability to see in magical darkness (or at least it's own <em>darkness</em>) so that it can employ it's <em>darkness</em> spellcasting ability to full effect and become absolutely terrifying.</p><p></p><p>Of note: <em>Fear</em> and<em> Darkness</em> don't play well together, but using <em>Fear</em> and <em>Confusion</em> at the same time makes up for that. Allowing the Newborn to employ two different sets of tactics depending on circumstances. <em>Thunderwave</em> is a bit of an odd pick that doesn't seem to fully fit the theme that the rest of the stats are suggesting. It's not a deal-breaker by any means, but it does seem to be tacked on for the sake of having an AoE attack spell. </p><p></p><p>I'm not too sure what you mean by "Dagonspawn", but I am assuming it is related to Dagon, who rules the 89th layer of the Abyss, that or the guy from HP Lovecraft. But either way it should probably be amphibious and have a swim speed. I could also direct you to Dagon's 3rd edition stat block, if you are interesting in cribbing ideas from that. Though you are mostly spot on for what I would think a newborn should have.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6992817, member: 53176"] OK, now for some polish. You can knock a Tentacle prone or Charm it? Also, can you AoE damage the Tentacles? This is something that needs to be clarified. If you can AoE, for example, the entire encounter can be won by someone casting a single cantrip. That's a really hefty HP cost for the Embryo. It also makes it so that most t1 characters (levels 1-4) will almost always want to attack the tentacle instead of the shell because the damage return is so good. Reduce the HP drain significantly so that there is a clear trade off. Hit point maximum sidesteps the problem of a perpetual encounter, but now it seems like the Embryo doesn't actually heal, it just raises it's hit point cap. Much more intimidating now. However, I would give it the ability to see in magical darkness (or at least it's own [I]darkness[/I]) so that it can employ it's [I]darkness[/I] spellcasting ability to full effect and become absolutely terrifying. Of note: [I]Fear[/I] and[I] Darkness[/I] don't play well together, but using [I]Fear[/I] and [I]Confusion[/I] at the same time makes up for that. Allowing the Newborn to employ two different sets of tactics depending on circumstances. [I]Thunderwave[/I] is a bit of an odd pick that doesn't seem to fully fit the theme that the rest of the stats are suggesting. It's not a deal-breaker by any means, but it does seem to be tacked on for the sake of having an AoE attack spell. I'm not too sure what you mean by "Dagonspawn", but I am assuming it is related to Dagon, who rules the 89th layer of the Abyss, that or the guy from HP Lovecraft. But either way it should probably be amphibious and have a swim speed. I could also direct you to Dagon's 3rd edition stat block, if you are interesting in cribbing ideas from that. Though you are mostly spot on for what I would think a newborn should have. [/QUOTE]
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