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New Creature Critique - Dagonspawn
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<blockquote data-quote="LordEntrails" data-source="post: 6993126" data-attributes="member: 6804070"><p>I don't think you can knock a tentacle prone... I guess you could knock one around, but it wouldn't give you any advantage and since the tentacle doesn't have movement, only reach, I don't think it matters does it? </p><p></p><p>Does it seem wrong that you couldn't charm a tentacle? It's more like a plant at this point, the embryo doesn't have full sentience.</p><p></p><p>I know about the AoE vulnerability for the tentacles. And I <em>think</em> that's ok. A big weakness, if the players think of it (mine didn't). Thoughts? I think by lower the tentacle regen cost (below), it will make it not so vulnerable.</p><p></p><p></p><p>Ok, but remember, players hopefully don't know the creature stats, so they won't know the trade-offs that intimately. I do think to lower the cost to 5 hit points. Basically it takes 3 turns to make it worthwhile. Not something the embryo would benefit from if the players know to go after the tentacles, but if they don't, and it regens a tentacle, they might just think that there is no purpose to keep going after the tentacles.</p><p></p><p>I like the uncertainty it provides. It puts some of the wonder back into the game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Does this not make it obvious that it gains hit point, and allows the HP max to increase? How better to word this?</p><p></p><p></p><p>I didn't want to give it Devil Sight, doesn't Blindsight give it enough to make it functional in darkness? Not 100%, but much better than the PCs right?</p><p></p><p></p><p>Several of the demons from VtGM and MM have both fear and darkness, so that's where I got that from. I added Thunderwave because I didn't want to create a new spell, but I wanted something like an aura that could be used to push creatures away from it, only once though. Kind of like a burst of emergence, if it needed such.</p><p></p><p></p><p></p><p>Yep, Dagon from the 89th layer of the Abyss <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Basically a break away cult of kuo-toa who worship dagon and are trying to hatch an agent of Dagon in the material plane. Not Dagon itself, but one of his lesser agents/demons. Some other day I might make higher CR version of it, but for this adventure this is all that's needed.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 6993126, member: 6804070"] I don't think you can knock a tentacle prone... I guess you could knock one around, but it wouldn't give you any advantage and since the tentacle doesn't have movement, only reach, I don't think it matters does it? Does it seem wrong that you couldn't charm a tentacle? It's more like a plant at this point, the embryo doesn't have full sentience. I know about the AoE vulnerability for the tentacles. And I [I]think[/I] that's ok. A big weakness, if the players think of it (mine didn't). Thoughts? I think by lower the tentacle regen cost (below), it will make it not so vulnerable. Ok, but remember, players hopefully don't know the creature stats, so they won't know the trade-offs that intimately. I do think to lower the cost to 5 hit points. Basically it takes 3 turns to make it worthwhile. Not something the embryo would benefit from if the players know to go after the tentacles, but if they don't, and it regens a tentacle, they might just think that there is no purpose to keep going after the tentacles. I like the uncertainty it provides. It puts some of the wonder back into the game :) Does this not make it obvious that it gains hit point, and allows the HP max to increase? How better to word this? I didn't want to give it Devil Sight, doesn't Blindsight give it enough to make it functional in darkness? Not 100%, but much better than the PCs right? Several of the demons from VtGM and MM have both fear and darkness, so that's where I got that from. I added Thunderwave because I didn't want to create a new spell, but I wanted something like an aura that could be used to push creatures away from it, only once though. Kind of like a burst of emergence, if it needed such. Yep, Dagon from the 89th layer of the Abyss :) Basically a break away cult of kuo-toa who worship dagon and are trying to hatch an agent of Dagon in the material plane. Not Dagon itself, but one of his lesser agents/demons. Some other day I might make higher CR version of it, but for this adventure this is all that's needed. [/QUOTE]
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