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General Tabletop Discussion
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New Creature Critique - Dagonspawn
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<blockquote data-quote="Leatherhead" data-source="post: 6993187" data-attributes="member: 53176"><p>It's mostly an artifact of giving the tentacles a mini stat block. The wording makes it unclear as to what can effect the tentacles. Though I do think that you should be able to shove a tentacle off of someone. Another thing to clear up, what are the saving throws of the tentacles? </p><p></p><p> Even with lower cost regen it's way to powerful. A player can basically shut this thing down with one action, by accident.</p><p></p><p></p><p></p><p>Well yes, normal group wouldn't think to attack them more than once, especially after they grow back, but presumably someone could use a knowledge check or ask a sage about it. While they don't have the exact numbers, knowing that attacking the tentacles will cause the core to bleed out will drastically change the encounter. The less tentacles it has, the less attacks it can make, and the tentacles are significantly more vulnerable than the core itself.</p><p></p><p></p><p></p><p>"While being grappled by a tentacle, a creature suffers 2 necrotic damage at the start of the dagonspawn's turn. The dawgonspawn regains hit points equal to, and increases it's maximum hit point total by, the amount of necrotic damage dealt this way." </p><p></p><p>It's a bit of a hack job, but it's worded similarly to how vampires work.</p><p></p><p></p><p>Not going to lie, I didn't see the blindsight. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Bump that up to 90' like the egg and it will be good enough.</p><p></p><p> Fair enough, though a new power with a recharge of 6 or something would have worked just as well for this.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6993187, member: 53176"] It's mostly an artifact of giving the tentacles a mini stat block. The wording makes it unclear as to what can effect the tentacles. Though I do think that you should be able to shove a tentacle off of someone. Another thing to clear up, what are the saving throws of the tentacles? Even with lower cost regen it's way to powerful. A player can basically shut this thing down with one action, by accident. Well yes, normal group wouldn't think to attack them more than once, especially after they grow back, but presumably someone could use a knowledge check or ask a sage about it. While they don't have the exact numbers, knowing that attacking the tentacles will cause the core to bleed out will drastically change the encounter. The less tentacles it has, the less attacks it can make, and the tentacles are significantly more vulnerable than the core itself. "While being grappled by a tentacle, a creature suffers 2 necrotic damage at the start of the dagonspawn's turn. The dawgonspawn regains hit points equal to, and increases it's maximum hit point total by, the amount of necrotic damage dealt this way." It's a bit of a hack job, but it's worded similarly to how vampires work. Not going to lie, I didn't see the blindsight. :erm: Bump that up to 90' like the egg and it will be good enough. Fair enough, though a new power with a recharge of 6 or something would have worked just as well for this. [/QUOTE]
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