Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
new creature for review - Kylonoderm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 674862" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>Here's a new creature I just fabricated.</p><p></p><p>I would love your feedback, when you have a moment.</p><p></p><p>- Devon</p><p></p><p>Kylonoderm</p><p>Gargantuan Magical Beast</p><p>Hit Dice: 20d10+140 (250 hp)</p><p>Initiative: +0</p><p>Speed: 60 ft.</p><p>AC: 25 (-8 size, +23 natural)</p><p>Attacks: 2 stings +24, 1 claw +19 melee; or slam +24 melee</p><p>Damage: sting 2d6+12 plus poison, claw 2d4+6; or slam 1d10+18</p><p>Face/Reach: 20 ft. by 40 ft./ 15 feet</p><p>Special attacks: Antimagic field, poison, sweep, trample 2d10+18, improved grab</p><p>Saves: Fort +24, Ref +19, Will +9</p><p>Abilities: Str 35, Dex 11, Con 25, Int 8, Wis 16, Cha 16</p><p>Skills: Spot +13, Listen +13, </p><p>Feats: Power Attack, Cleave</p><p>Climate/Terrain: any land</p><p>Organization: solitary, herd (4-15), or stampede (16-40)</p><p>Challenge Rating: 20</p><p>Treasure: none</p><p>Alignment: always neutral</p><p>Advancement: 21 - 40 HD (Gargantuan), 41-60 HD (Colossal)</p><p></p><p>This bizarre elephantine-spider hybrid generates antimagic.</p><p></p><p>The shaggy, gargantuan kylonoderm has the body of an elephant, but instead of a head, coming directly from its shoulders are a pair of long, hairy, chitinous, segmented, stinger-tipped arms, like that of a great spider, between which dangles a feeding tentacle which more closely resembles that of an elephant, save for the cluster of eight eyes which cling to the highest part of the trunk. The tip of the kylonoderm's feeding truck is equipped with a sharp claw, used to snip through branches, small tree limbs, and occasionally, opponents.</p><p></p><p>It does not trumpet, like an elephant, but gives a low, deep, rumbling series of clicks, punctuated by the occasional, thundering exhalation. It is omnivorous, eating anything it can catch, and supplementing that with the plants and trees of the wilderness.</p><p></p><p>Combat:</p><p>The kylonoderm tends to sweep around with its trunk when fighting smaller creatures, employing its poisonous stingers only when fighting creatures its own size, or as a reflexive reaction to sudden sources of danger.</p><p></p><p>Antimagic Field (Ex): The kylonoderm naturally radiates antimagic in an area 30 feet in radius. As with spell resistance, it can suppress this effect as a standard action.</p><p></p><p>Poison (Ex): Injected. Fort save DC 27, initial 1d4 temporary Con damage, 1d4 temporary Int damage, secondary 1 permanent Con damage.</p><p></p><p>Sweep (Ex): As a full-round action, the kylonoderm can sweep the area 15 feet ahead of it with its trunk. Creatures in the area are knocked prone and take 1d10+6 points of damage unless they make a Reflex save (DC 20), in which case they take half damage. </p><p></p><p>Trample (Ex): As a standard action during its turn each round, the kylonoderm can literally run over an opponent at least one size category smaller than itself by moving through its space, dealing 2d10+18 points of bludgeoning damage. Trampled opponents can attempt attacks of opportunity, but these incur a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage (DC 32). </p><p></p><p>Improved Grab (Ex): If the kylonoderm hits with its slam attack, can attempt to start a grapple as a free action without provoking an attack of opportunity. Grabbed creatures can be attacked by the kylonoderm's stingers with a +4 circumstance penalty.</p><p></p><p>[edit = added feats, made other minor changes - thanks, Frog Slime!]</p></blockquote><p></p>
[QUOTE="Devon, post: 674862, member: 1446"] Hi, folks, Here's a new creature I just fabricated. I would love your feedback, when you have a moment. - Devon Kylonoderm Gargantuan Magical Beast Hit Dice: 20d10+140 (250 hp) Initiative: +0 Speed: 60 ft. AC: 25 (-8 size, +23 natural) Attacks: 2 stings +24, 1 claw +19 melee; or slam +24 melee Damage: sting 2d6+12 plus poison, claw 2d4+6; or slam 1d10+18 Face/Reach: 20 ft. by 40 ft./ 15 feet Special attacks: Antimagic field, poison, sweep, trample 2d10+18, improved grab Saves: Fort +24, Ref +19, Will +9 Abilities: Str 35, Dex 11, Con 25, Int 8, Wis 16, Cha 16 Skills: Spot +13, Listen +13, Feats: Power Attack, Cleave Climate/Terrain: any land Organization: solitary, herd (4-15), or stampede (16-40) Challenge Rating: 20 Treasure: none Alignment: always neutral Advancement: 21 - 40 HD (Gargantuan), 41-60 HD (Colossal) This bizarre elephantine-spider hybrid generates antimagic. The shaggy, gargantuan kylonoderm has the body of an elephant, but instead of a head, coming directly from its shoulders are a pair of long, hairy, chitinous, segmented, stinger-tipped arms, like that of a great spider, between which dangles a feeding tentacle which more closely resembles that of an elephant, save for the cluster of eight eyes which cling to the highest part of the trunk. The tip of the kylonoderm's feeding truck is equipped with a sharp claw, used to snip through branches, small tree limbs, and occasionally, opponents. It does not trumpet, like an elephant, but gives a low, deep, rumbling series of clicks, punctuated by the occasional, thundering exhalation. It is omnivorous, eating anything it can catch, and supplementing that with the plants and trees of the wilderness. Combat: The kylonoderm tends to sweep around with its trunk when fighting smaller creatures, employing its poisonous stingers only when fighting creatures its own size, or as a reflexive reaction to sudden sources of danger. Antimagic Field (Ex): The kylonoderm naturally radiates antimagic in an area 30 feet in radius. As with spell resistance, it can suppress this effect as a standard action. Poison (Ex): Injected. Fort save DC 27, initial 1d4 temporary Con damage, 1d4 temporary Int damage, secondary 1 permanent Con damage. Sweep (Ex): As a full-round action, the kylonoderm can sweep the area 15 feet ahead of it with its trunk. Creatures in the area are knocked prone and take 1d10+6 points of damage unless they make a Reflex save (DC 20), in which case they take half damage. Trample (Ex): As a standard action during its turn each round, the kylonoderm can literally run over an opponent at least one size category smaller than itself by moving through its space, dealing 2d10+18 points of bludgeoning damage. Trampled opponents can attempt attacks of opportunity, but these incur a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage (DC 32). Improved Grab (Ex): If the kylonoderm hits with its slam attack, can attempt to start a grapple as a free action without provoking an attack of opportunity. Grabbed creatures can be attacked by the kylonoderm's stingers with a +4 circumstance penalty. [edit = added feats, made other minor changes - thanks, Frog Slime!] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
new creature for review - Kylonoderm
Top