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New Creature Type?
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<blockquote data-quote="Doctor Bomb" data-source="post: 1809240" data-attributes="member: 8300"><p>Depending on the technological level/era, those construct qualities that may not apply to Mecha I left above. </p><p>-May not have RADAR/SONAR/INFRARED sensors,</p><p>-If highly complicated/automated, the software could be affected (if allies fall, it could be programmed to retreat)</p><p>-May be subject to exhaustion (low fuel) and definitely subject to CRITS (mmm, crunchy nuclear generator . . BOOM)</p><p>-Depending on fuel source, may be subject to energy drain (literally, although the DND mechanic doesn't quite fit) and if the Navigational, Direction Sensors, or other parts are damaged, could be subject to ability damage,</p><p>-Again, depending on fuel source, may very well need to "eat" some coal/trees/uranium to maintain optimum fuel levels, or "breathe" to continue internal combustion.</p><p></p><p>I treat them as vehicles, much like high-tech war wagons or a sailing ship. Keeps the players from trying to aquire one as an animal companion/familiar/bonded mount in those funny mech-people campaigns, like Eberron. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Doctor Bomb, post: 1809240, member: 8300"] Depending on the technological level/era, those construct qualities that may not apply to Mecha I left above. -May not have RADAR/SONAR/INFRARED sensors, -If highly complicated/automated, the software could be affected (if allies fall, it could be programmed to retreat) -May be subject to exhaustion (low fuel) and definitely subject to CRITS (mmm, crunchy nuclear generator . . BOOM) -Depending on fuel source, may be subject to energy drain (literally, although the DND mechanic doesn't quite fit) and if the Navigational, Direction Sensors, or other parts are damaged, could be subject to ability damage, -Again, depending on fuel source, may very well need to "eat" some coal/trees/uranium to maintain optimum fuel levels, or "breathe" to continue internal combustion. I treat them as vehicles, much like high-tech war wagons or a sailing ship. Keeps the players from trying to aquire one as an animal companion/familiar/bonded mount in those funny mech-people campaigns, like Eberron. :lol: [/QUOTE]
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