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<blockquote data-quote="Hautamaki" data-source="post: 5905334" data-attributes="member: 42219"><p>Don't think of it as a long-term injury. Think of it as a temporary death. What happens when your character dies at the table? You don't just go home, you roll up another. The only difference in this case is that you can go back to the original PC after he recovers if the new one dies or is similarly long-term wounded or you just don't like him.</p><p></p><p>My group of PCs currently has a 'bench' of 4 currently unplayed PCs that can jump off the bench at any time if their player so desires. They man the PC's home base, guarding their valuables, and acquiring new recruits (to replace dead PCs for the players who don't have a guy on the bench or just want to try playing something new for a while). Of course this means the players are spreading their XP around a lot more, but at the same time it allows them to customize their party for each mission, gives them a more varied overall gameplay experience, allows for lots of cool non-combat roleplaying as the PCs are setting up their mercenary company, explains how the PCs are able to find a new recruit right after someone dies (or negates the need for a sudden and convenient new recruit to show up), protects the PC's wealth while they are dungeon crawling, and so on.</p><p></p><p>Long term injuries are just part of the fun if your PC group is playing like this.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5905334, member: 42219"] Don't think of it as a long-term injury. Think of it as a temporary death. What happens when your character dies at the table? You don't just go home, you roll up another. The only difference in this case is that you can go back to the original PC after he recovers if the new one dies or is similarly long-term wounded or you just don't like him. My group of PCs currently has a 'bench' of 4 currently unplayed PCs that can jump off the bench at any time if their player so desires. They man the PC's home base, guarding their valuables, and acquiring new recruits (to replace dead PCs for the players who don't have a guy on the bench or just want to try playing something new for a while). Of course this means the players are spreading their XP around a lot more, but at the same time it allows them to customize their party for each mission, gives them a more varied overall gameplay experience, allows for lots of cool non-combat roleplaying as the PCs are setting up their mercenary company, explains how the PCs are able to find a new recruit right after someone dies (or negates the need for a sudden and convenient new recruit to show up), protects the PC's wealth while they are dungeon crawling, and so on. Long term injuries are just part of the fun if your PC group is playing like this. [/QUOTE]
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