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<blockquote data-quote="Libramarian" data-source="post: 5905904" data-attributes="member: 6688858"><p>I mean if somebody is injured for 3 weeks, just say "3 weeks pass". (I know there is an issue with how it can invalidate some short term adventures, but other that that).</p><p>For me, it's not so much that it's video-gamey and unrealistic. I love videogames and play them a lot. I just don't have much of a taste for the cinematic style, as you put it, where it's basically predetermined beforehand that you will save the princess, and the point of the RPG medium is just to allow you to be "in" the movie. I want to be more surprised at what happens than that. In fact I would actually say that I (at least as DM) enjoy anticlimactic endings to adventures, like the PCs are heading home after beating the dungeon, looking forward to their triumphant reception in town, and then giant spiders capture and eat them. That makes me laugh because of how cruel and unexpected it is. So I suppose I'm actually looking for an anti-cinematic feel from D&D.</p><p>Yes, but it's always harder to houserule in stuff that makes the PCs lives more difficult than it is to make the game easier. By that logic the game default should be set as quite punitive, and then more cinematically minded DMs can move away from that.</p><p></p><p>You said earlier than you dislike mechanics that require you to fudge to make sure the adventurers succeed. But obviously that's a lot easier to swing by a group than fudging to make sure they have a chance of failure.</p><p></p><p>I think the whole "rise of the ruleslawyers" came about when DMs had to start houseruling/fudging to make the game more difficult, rather than to make the game easier.</p><p></p><p>I have a bunch of little houserules for AD&D 1e, but the players don't complain because they're all basically in their favor. The single one I got into a (small) argument about was restricting clerics from using flails -- the one that works against them. I can imagine how difficult it would be to ban entire books of player-focused crunch that they bought themselves.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5905904, member: 6688858"] I mean if somebody is injured for 3 weeks, just say "3 weeks pass". (I know there is an issue with how it can invalidate some short term adventures, but other that that). For me, it's not so much that it's video-gamey and unrealistic. I love videogames and play them a lot. I just don't have much of a taste for the cinematic style, as you put it, where it's basically predetermined beforehand that you will save the princess, and the point of the RPG medium is just to allow you to be "in" the movie. I want to be more surprised at what happens than that. In fact I would actually say that I (at least as DM) enjoy anticlimactic endings to adventures, like the PCs are heading home after beating the dungeon, looking forward to their triumphant reception in town, and then giant spiders capture and eat them. That makes me laugh because of how cruel and unexpected it is. So I suppose I'm actually looking for an anti-cinematic feel from D&D. Yes, but it's always harder to houserule in stuff that makes the PCs lives more difficult than it is to make the game easier. By that logic the game default should be set as quite punitive, and then more cinematically minded DMs can move away from that. You said earlier than you dislike mechanics that require you to fudge to make sure the adventurers succeed. But obviously that's a lot easier to swing by a group than fudging to make sure they have a chance of failure. I think the whole "rise of the ruleslawyers" came about when DMs had to start houseruling/fudging to make the game more difficult, rather than to make the game easier. I have a bunch of little houserules for AD&D 1e, but the players don't complain because they're all basically in their favor. The single one I got into a (small) argument about was restricting clerics from using flails -- the one that works against them. I can imagine how difficult it would be to ban entire books of player-focused crunch that they bought themselves. [/QUOTE]
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