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<blockquote data-quote="gyor" data-source="post: 5906099" data-attributes="member: 6670153"><p>I'm a bit of both, although I guess that depends what means by grittiness.</p><p></p><p> For me grittiness in the story line, context, and flavour, not the mechanics.</p><p></p><p> Example say PC's are tought enough the odds are in thier favour. To add grit maybe the PCs are rescuing the Princess to stop a war between two kingdom, but find out the Princess is Vengeful and cruel and plans have having the families of her political foes raped and slaughtered for conspiring to have her kidnapped, leaving the characters with the choice of a war the will butcher thousands if not millions or freeing a Princess that willing murder enemy families including thier children.</p><p></p><p> Or maybe the characters find themselves in a fight were the princess' life is at risk and her survival depends the characters picking the right, but risky combat stragety. Like maybe a Frost Titan has tied the Princess and her handmaidens to his shield still alive and any blow he blocks with his shield is inflicts a horrific wound on one of these girls instead.</p><p></p><p> Maybe you rescue the Princess only to find the cultists have impregnated her with the reincarnated Avatar of Orcus who will bring upon the end of the world if you allow her to give birth.</p><p></p><p> Or maybe enemies have discovered your party plans and kidnapped one of the characters younger brother and made it clear to that character that if the Princess lives his brother dies, leaving the character to decide who to betray, his party who puts thiers lives in his hands, trusting him, or a brother who loves him and looks up to him and who believies his big brother will allows protect him.</p><p></p><p> To me these types ideas and more are grittiness, not tedious mechanics.</p><p></p><p> On the other hand I like epic play and playing characters with lots of cool abilities. I also hated level drain and disliked ability score drain as anything more then single encounter status effects.</p></blockquote><p></p>
[QUOTE="gyor, post: 5906099, member: 6670153"] I'm a bit of both, although I guess that depends what means by grittiness. For me grittiness in the story line, context, and flavour, not the mechanics. Example say PC's are tought enough the odds are in thier favour. To add grit maybe the PCs are rescuing the Princess to stop a war between two kingdom, but find out the Princess is Vengeful and cruel and plans have having the families of her political foes raped and slaughtered for conspiring to have her kidnapped, leaving the characters with the choice of a war the will butcher thousands if not millions or freeing a Princess that willing murder enemy families including thier children. Or maybe the characters find themselves in a fight were the princess' life is at risk and her survival depends the characters picking the right, but risky combat stragety. Like maybe a Frost Titan has tied the Princess and her handmaidens to his shield still alive and any blow he blocks with his shield is inflicts a horrific wound on one of these girls instead. Maybe you rescue the Princess only to find the cultists have impregnated her with the reincarnated Avatar of Orcus who will bring upon the end of the world if you allow her to give birth. Or maybe enemies have discovered your party plans and kidnapped one of the characters younger brother and made it clear to that character that if the Princess lives his brother dies, leaving the character to decide who to betray, his party who puts thiers lives in his hands, trusting him, or a brother who loves him and looks up to him and who believies his big brother will allows protect him. To me these types ideas and more are grittiness, not tedious mechanics. On the other hand I like epic play and playing characters with lots of cool abilities. I also hated level drain and disliked ability score drain as anything more then single encounter status effects. [/QUOTE]
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