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<blockquote data-quote="Ranes" data-source="post: 5906346" data-attributes="member: 4826"><p>I wasn't talking about grittiness. Not sure why you've brought that up. But now that you have, let's talk about that gritty storyline, context and flavour you prefer to 'tedious' mechanics.</p><p></p><p>You want engaging scenarios but, no matter how many princesses you impregnate with demon seed, the scenarios aren't going to be engaging unless there is challenge. Mechanics are very good at providing that. One simple example of such a challenge is resource management. Think that's dull? How many times in fiction have you seen a protagonist down to his last bullet and needing not to miss or needing to choose between two targets? How many times has the protagonist run out of ammunition just at the crucial moment and is forced instead to find a clever alternative means of defeating his opponent?</p><p></p><p>You like playing characters with cool abilities. Those abilities require cool mechanics to keep them (and your acquisition of them) in check or 'cool' quickly becomes mundane and all excitement is lost.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5906346, member: 4826"] I wasn't talking about grittiness. Not sure why you've brought that up. But now that you have, let's talk about that gritty storyline, context and flavour you prefer to 'tedious' mechanics. You want engaging scenarios but, no matter how many princesses you impregnate with demon seed, the scenarios aren't going to be engaging unless there is challenge. Mechanics are very good at providing that. One simple example of such a challenge is resource management. Think that's dull? How many times in fiction have you seen a protagonist down to his last bullet and needing not to miss or needing to choose between two targets? How many times has the protagonist run out of ammunition just at the crucial moment and is forced instead to find a clever alternative means of defeating his opponent? You like playing characters with cool abilities. Those abilities require cool mechanics to keep them (and your acquisition of them) in check or 'cool' quickly becomes mundane and all excitement is lost. [/QUOTE]
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