Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
New critter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frilf" data-source="post: 1522409" data-attributes="member: 2791"><p>Thanks for the tips, guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> See if this version is better...</p><p></p><p><strong>Black Spawn of Fallen Evil</strong> (Version 2.0)</p><p>Fine Undead (Incorporeal, Swarm)</p><p><strong>Hit Dice: </strong> 4d12 (26 hit points)</p><p><strong>Initiative: </strong> +7</p><p><strong>Speed: </strong> 0 ft. (0 squares), fly 60 ft. (perfect)</p><p><strong>Armor Class:</strong> 19 (+8 size, +3 Dex, +2 deflection)</p><p><strong>Base Attack/Grapple: </strong> +2/--</p><p><strong>Attack: </strong> Swarm (1d6 negative energy plus distraction and Strength drain)</p><p><strong>Full Attack:</strong> Swarm (1d6 negative energy plus distraction and Strength drain)</p><p><strong>Space/Reach:</strong> 10 ft./0 ft.</p><p><strong>Special Attacks:</strong> Strength drain</p><p><strong>Special Qualities:</strong> Create spawn, detect living, distraction, healing spawn, incorporeal, turn resistance +2, undead traits</p><p><strong>Saves: </strong> Fort +1, Ref +4, Will +5</p><p><strong>Abilities: </strong> Str --, Dex 17, Con --, Int 1, Wis 13, Cha 15</p><p><strong>Skills: </strong> Listen +4, Move Silently +4, Spot +4</p><p><strong>Feats:</strong> Alertness, Improved Initiative</p><p><strong>Environment: </strong> Any land and underground</p><p><strong>Organization: </strong> Solitary, flight (2-4 swarms), horde (5-10 swarms)</p><p><strong>CR:</strong> 4</p><p><strong>Alignment: </strong> Always chaotic evil</p><p><strong>Advancement: </strong> None</p><p><strong>Level Adjustment: </strong> --</p><p></p><p>Black spawn swarms are brought into being by the haphazard dispersal of necromantic or evil energies. Occasionally, the vile and wicked essence of evil coalesces into ebon clouds of thousands of silently screaming, tortured visages that roam the world searching for life to destroy.</p><p></p><p><strong>Combat</strong></p><p>Black spawn instinctively move toward any living creature and occupy an area until every living creature there has fallen to the swarm’s strength drain ability or the swarm itself is commanded, rebuked, turned or destroyed. Black spawn are largely unintelligent and have no sense of tactics other than to destroy life wherever it may be found.</p><p> <em>Strength Drain (Su): </em> Creature’s caught within the swarm’s space suffer 1d2 points of temporary Strength drain. A Fortitude save (DC 14) negates this damage, but a new save must be made for each round a creature is inside the space of the swarm. The save DC is Charisma-based.</p><p> <em>Create Spawn (Su): </em> Creatures that are drained to 0 Strength by the black spawn rise as black spawn under the control of the original swarm. If the black spawn swarm is undamaged, the new spawn form a separate swarm. If the original swarm has suffered damage, the new spawn join the existing swarm.</p><p> <em>Distraction (Ex): </em> Any living creature that begins its turn with a swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.</p><p> <em>Healing Spawn (Su): </em> If the black spawn swarm has suffered damage during the course of an encounter, it can heal 1d6 points of damage to itself for every Hit Die of spawn it creates. A black swarm spawn cannot heal itself beyond its original starting hit points in this manner and any additional spawn created form a new swarm under the original’s control.</p><p> <em>Turn Resistance (Ex): </em> Black spawn have turn resistance +2.</p><p></p><p><em>Black spawn </em> is Copyright 2004 Ian Johnston. All rights reserved. Yadda yadda.</p></blockquote><p></p>
[QUOTE="Frilf, post: 1522409, member: 2791"] Thanks for the tips, guys :) See if this version is better... [B]Black Spawn of Fallen Evil[/B] (Version 2.0) Fine Undead (Incorporeal, Swarm) [B]Hit Dice: [/B] 4d12 (26 hit points) [B]Initiative: [/B] +7 [B]Speed: [/B] 0 ft. (0 squares), fly 60 ft. (perfect) [B]Armor Class:[/B] 19 (+8 size, +3 Dex, +2 deflection) [B]Base Attack/Grapple: [/B] +2/-- [B]Attack: [/B] Swarm (1d6 negative energy plus distraction and Strength drain) [B]Full Attack:[/B] Swarm (1d6 negative energy plus distraction and Strength drain) [B]Space/Reach:[/B] 10 ft./0 ft. [B]Special Attacks:[/B] Strength drain [B]Special Qualities:[/B] Create spawn, detect living, distraction, healing spawn, incorporeal, turn resistance +2, undead traits [B]Saves: [/B] Fort +1, Ref +4, Will +5 [B]Abilities: [/B] Str --, Dex 17, Con --, Int 1, Wis 13, Cha 15 [B]Skills: [/B] Listen +4, Move Silently +4, Spot +4 [B]Feats:[/B] Alertness, Improved Initiative [B]Environment: [/B] Any land and underground [B]Organization: [/B] Solitary, flight (2-4 swarms), horde (5-10 swarms) [B]CR:[/B] 4 [B]Alignment: [/B] Always chaotic evil [B]Advancement: [/B] None [B]Level Adjustment: [/B] -- Black spawn swarms are brought into being by the haphazard dispersal of necromantic or evil energies. Occasionally, the vile and wicked essence of evil coalesces into ebon clouds of thousands of silently screaming, tortured visages that roam the world searching for life to destroy. [B]Combat[/B] Black spawn instinctively move toward any living creature and occupy an area until every living creature there has fallen to the swarm’s strength drain ability or the swarm itself is commanded, rebuked, turned or destroyed. Black spawn are largely unintelligent and have no sense of tactics other than to destroy life wherever it may be found. [I]Strength Drain (Su): [/I] Creature’s caught within the swarm’s space suffer 1d2 points of temporary Strength drain. A Fortitude save (DC 14) negates this damage, but a new save must be made for each round a creature is inside the space of the swarm. The save DC is Charisma-based. [I]Create Spawn (Su): [/I] Creatures that are drained to 0 Strength by the black spawn rise as black spawn under the control of the original swarm. If the black spawn swarm is undamaged, the new spawn form a separate swarm. If the original swarm has suffered damage, the new spawn join the existing swarm. [I]Distraction (Ex): [/I] Any living creature that begins its turn with a swarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based. [I]Healing Spawn (Su): [/I] If the black spawn swarm has suffered damage during the course of an encounter, it can heal 1d6 points of damage to itself for every Hit Die of spawn it creates. A black swarm spawn cannot heal itself beyond its original starting hit points in this manner and any additional spawn created form a new swarm under the original’s control. [I]Turn Resistance (Ex): [/I] Black spawn have turn resistance +2. [I]Black spawn [/I] is Copyright 2004 Ian Johnston. All rights reserved. Yadda yadda. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New critter
Top