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<blockquote data-quote="NotAYakk" data-source="post: 8010202" data-attributes="member: 72555"><p><strong>Blade and Black Powder</strong></p><p>this reads like you have a dagger as well, but mechanically works better if it is a blade-pistol.</p><p><strong><em>Pistoleer.</em></strong></p><p>Damage is pretty bad. Obviously a one-handed weapon, but doesn't say. Doesn't describe reloading requirements -- can you use it with a shield?</p><p><strong>Trial by Fire</strong></p><p>This is the only way that Pistoleer doesn't suck. As a base, the Pistol is a 30 range 1d6 damage ranged weapon, which sucks. With this, it does +level/2 damage per attack, which makes it not suck.</p><p><strong>Double-Barrel</strong></p><p>This is what makes sniper not suck. As a base, it is a firebolt cantrip. With this, it is a double-firebolt.</p><p></p><p>Balance wise, here we have a minor upgrade doubling damage output. wth?</p><p></p><p><strong>Lightning Round</strong></p><p><strong>Barrage</strong></p><p>lack of scaling is an issue. At level 3 these are awesome, but by level 20 your basic attack with Sharp Shooter and the above upgrades deals</p><p><strong>Pistol</strong>: (1d6+5+10+10)*4 = 4d6+100 =~ 114, or 228 with action surge.</p><p><strong>Sniper: </strong>(4d10+5+10+10)*2 = 8d10+50 =~ 94, or 188 with action surge</p><p></p><p>So the level 20 Pistol build is:</p><p>Blade and Black Powder (for the 5' no-disadvantage, and for easy fights)</p><p>Trial by Fire</p><p>Double Up (20 damage on a 2nd target per action isn't bad)</p><p>Cross-hairs (on high-AC foes, advantage + Snipe is "cheaper" than using Trial by Fire)</p><p></p><p>For Sniper it is:</p><p>Double-barrel</p><p>Cross-hairs</p><p>Collateral Damage (why not)</p><p>Trial by Fire (not as good as for pistol, but still good)</p><p></p><p>---</p><p></p><p><strong><em>Arms of the Deep.</em></strong> it uses "grapple", but the<strong> Dredge Line that </strong>it refers to does not. Confusing.</p><p></p><p>Comparing <strong>Depth Charge</strong> to <strong>Shifting the Odds</strong> isn't that good to the Barbarian ability. Bonus action, 4d10 vs 3d6 and 1 attack and action and requires water at start/end. (or does it? Does "disappear into water" require there to be water, or does it make the water to disappaer into? I have no idea; probably the second, given this is based off a RTS-derived brawler)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8010202, member: 72555"] [B]Blade and Black Powder[/B] this reads like you have a dagger as well, but mechanically works better if it is a blade-pistol. [B][I]Pistoleer.[/I][/B] Damage is pretty bad. Obviously a one-handed weapon, but doesn't say. Doesn't describe reloading requirements -- can you use it with a shield? [B]Trial by Fire[/B] This is the only way that Pistoleer doesn't suck. As a base, the Pistol is a 30 range 1d6 damage ranged weapon, which sucks. With this, it does +level/2 damage per attack, which makes it not suck. [B]Double-Barrel[/B] This is what makes sniper not suck. As a base, it is a firebolt cantrip. With this, it is a double-firebolt. Balance wise, here we have a minor upgrade doubling damage output. wth? [B]Lightning Round Barrage[/B] lack of scaling is an issue. At level 3 these are awesome, but by level 20 your basic attack with Sharp Shooter and the above upgrades deals [B]Pistol[/B]: (1d6+5+10+10)*4 = 4d6+100 =~ 114, or 228 with action surge. [B]Sniper: [/B](4d10+5+10+10)*2 = 8d10+50 =~ 94, or 188 with action surge So the level 20 Pistol build is: Blade and Black Powder (for the 5' no-disadvantage, and for easy fights) Trial by Fire Double Up (20 damage on a 2nd target per action isn't bad) Cross-hairs (on high-AC foes, advantage + Snipe is "cheaper" than using Trial by Fire) For Sniper it is: Double-barrel Cross-hairs Collateral Damage (why not) Trial by Fire (not as good as for pistol, but still good) --- [B][I]Arms of the Deep.[/I][/B] it uses "grapple", but the[B] Dredge Line that [/B]it refers to does not. Confusing. Comparing [B]Depth Charge[/B] to [B]Shifting the Odds[/B] isn't that good to the Barbarian ability. Bonus action, 4d10 vs 3d6 and 1 attack and action and requires water at start/end. (or does it? Does "disappear into water" require there to be water, or does it make the water to disappaer into? I have no idea; probably the second, given this is based off a RTS-derived brawler) [/QUOTE]
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