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New Crunch: I done had enough of this stuff!!!
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<blockquote data-quote="Glyfair" data-source="post: 3002047" data-attributes="member: 53"><p>I've had players who definitely had "gamer ADD' and often wanted to change characters after getting bored with the last character. Very often they wanted to play the newest thing.</p><p></p><p>In fact, I have a player like that in my current game. When character generation for a campaign is announced he'll often announce what he's playing, and change 6 or 7 times before he settles on a concept. After a few sessions he'll be dissatisfied and want to try something else. Usually, he sticks with the character because our house rules means he'll lose out on some experience and will be a bit behind the rest of the group.</p><p></p><p>It probably has become common in his group because it's become accepted. Once the first player does it with no real disadvantage, it becomes more attractive to another player dissatisfied with his character.</p><p></p><p>The only way to discourage it is to make sure there are repercussions for this. In my game the minor penalty for changing characters was sufficient. </p><p></p><p>A strong subplot connection for characters can be good as well, especially with positive overtones. If the subplots all deal with NPCs seeking revenge on the PC, hold grudges, etc. then it becomes more attractive to change. However, if there are NPCs who owe the PC, if there are contacts he's gained, positive reputation, etc. then there is more reason to stick with the character.</p><p></p><p>Of course, if you aren't the DM, there isn't much you can directly do about it. Talk to the DM and see if he's as concerned as you are. Try to get him to make it worthwhile to stick with the character.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3002047, member: 53"] I've had players who definitely had "gamer ADD' and often wanted to change characters after getting bored with the last character. Very often they wanted to play the newest thing. In fact, I have a player like that in my current game. When character generation for a campaign is announced he'll often announce what he's playing, and change 6 or 7 times before he settles on a concept. After a few sessions he'll be dissatisfied and want to try something else. Usually, he sticks with the character because our house rules means he'll lose out on some experience and will be a bit behind the rest of the group. It probably has become common in his group because it's become accepted. Once the first player does it with no real disadvantage, it becomes more attractive to another player dissatisfied with his character. The only way to discourage it is to make sure there are repercussions for this. In my game the minor penalty for changing characters was sufficient. A strong subplot connection for characters can be good as well, especially with positive overtones. If the subplots all deal with NPCs seeking revenge on the PC, hold grudges, etc. then it becomes more attractive to change. However, if there are NPCs who owe the PC, if there are contacts he's gained, positive reputation, etc. then there is more reason to stick with the character. Of course, if you aren't the DM, there isn't much you can directly do about it. Talk to the DM and see if he's as concerned as you are. Try to get him to make it worthwhile to stick with the character. [/QUOTE]
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