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New Custom 4e Race - Requesting Assistance
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<blockquote data-quote="ve4grm" data-source="post: 4389208" data-attributes="member: 63492"><p>Alright.</p><p></p><p>My first 4e game is going to be run by my fiancee. I've been the de facto GM for our group for a few years, so this is the first time in a while that I'll get to play a character.</p><p></p><p>This also may be the last time I will be able to for some time, as I don't know how often she will want to GM in the future.</p><p></p><p>As such, I'm attempting to make a memorable character. To do so, I find myself going back to prior memorable characters that I've played. Of all of them, two stand out, despite playing neither of them for more than 2 or 3 sessions.</p><p></p><p>They are memorable to the point that my website is named after one.</p><p></p><p>They have one thing in common.</p><p></p><p>They were both Gully Dwarves.</p><p></p><p>Now, for those of you who don't know Dragonlance, and don't know what a Gully Dwarf is, I give you the following description.</p><p></p><p>From <a href="http://kencyclopedia.com/kender/roleplaying/3EGullyDwarves.cfm" target="_blank">http://kencyclopedia.com/kender/roleplaying/3EGullyDwarves.cfm</a></p><p>In any case, a Gully Dwarf is one of my main choices for a character for this game. I loved my first two (a CN Paladin and a Druid) and am seriously considering making another Gully Dwarf Paladin for my first 4e character.</p><p></p><p>But WotC, in their foolishness, failed to include 4e stats for the Gully Dwarf! I know! It's incomprehensible!</p><p></p><p>Which means I need to make my own.</p><p></p><p>I have ran this by a couple of other boards. It has gone through some changes, and I am now bringing it here. Please comment and let me know what you think.</p><p></p><p>----------------</p><p></p><p><span style="font-size: 18px"><em><strong>Gully Dwarf</strong> (Aghar)</em></span></p><p></p><p><strong>RACIAL TRAITS</strong></p><p></p><p><strong>Average Height:</strong> 3’6”–4’</p><p><strong>Average Weight:</strong> 100-140 lb.</p><p></p><p><strong>Ability Scores:</strong> +2 Constitution, +2 Dexterity</p><p><strong>Size:</strong> Small</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Low-light</p><p></p><p><strong>Languages:</strong> Common, Gullytalk (a pidgin language, incomprehensible to all but Gully Dwarves)</p><p><strong>Skill Bonuses:</strong> +2 Dungeoneering, +2 Stealth/Endurance (I haven't decided yet, any suggestions?)</p><p></p><p><strong>Dwarf Blood:</strong> Aghar are, in fact, Dwarves. Mostly. Technically. They count as Dwarves for all effects, at any rate.</p><p><strong>Cast Iron Stomach:</strong> +5 racial bonus on saving throws against poison.</p><p><strong>Sticks and Stones:</strong> Aghar gain a +2 proficiency bonus when wielding improvised weapons (both melee and ranged).</p><p><strong>Beneath Notice:</strong> <em>By looking pathetic and cowering in front of enemies, the Gully is able to move about the battlefield with impunity.</em></p><p>Aghar do not provoke any Opportunity Attacks while moving. This effect ends immediately after you attack any enemy in an encounter. All other Opportunity Attack conditions still apply.</p><p><strong>Cornered!:</strong> When flanked or adjacent to 3 or more enemies, you get a +1 bonus on damage rolls.</p></blockquote><p></p>
[QUOTE="ve4grm, post: 4389208, member: 63492"] Alright. My first 4e game is going to be run by my fiancee. I've been the de facto GM for our group for a few years, so this is the first time in a while that I'll get to play a character. This also may be the last time I will be able to for some time, as I don't know how often she will want to GM in the future. As such, I'm attempting to make a memorable character. To do so, I find myself going back to prior memorable characters that I've played. Of all of them, two stand out, despite playing neither of them for more than 2 or 3 sessions. They are memorable to the point that my website is named after one. They have one thing in common. They were both Gully Dwarves. Now, for those of you who don't know Dragonlance, and don't know what a Gully Dwarf is, I give you the following description. From [URL]http://kencyclopedia.com/kender/roleplaying/3EGullyDwarves.cfm[/URL] In any case, a Gully Dwarf is one of my main choices for a character for this game. I loved my first two (a CN Paladin and a Druid) and am seriously considering making another Gully Dwarf Paladin for my first 4e character. But WotC, in their foolishness, failed to include 4e stats for the Gully Dwarf! I know! It's incomprehensible! Which means I need to make my own. I have ran this by a couple of other boards. It has gone through some changes, and I am now bringing it here. Please comment and let me know what you think. ---------------- [SIZE=5][I][B]Gully Dwarf[/B] (Aghar)[/I][/SIZE] [B]RACIAL TRAITS[/B] [B]Average Height:[/B] 3’6”–4’ [B]Average Weight:[/B] 100-140 lb. [B]Ability Scores:[/B] +2 Constitution, +2 Dexterity [B]Size:[/B] Small [B]Speed:[/B] 6 squares [B]Vision:[/B] Low-light [B]Languages:[/B] Common, Gullytalk (a pidgin language, incomprehensible to all but Gully Dwarves) [B]Skill Bonuses:[/B] +2 Dungeoneering, +2 Stealth/Endurance (I haven't decided yet, any suggestions?) [B]Dwarf Blood:[/B] Aghar are, in fact, Dwarves. Mostly. Technically. They count as Dwarves for all effects, at any rate. [B]Cast Iron Stomach:[/B] +5 racial bonus on saving throws against poison. [B]Sticks and Stones:[/B] Aghar gain a +2 proficiency bonus when wielding improvised weapons (both melee and ranged). [B]Beneath Notice:[/B] [I]By looking pathetic and cowering in front of enemies, the Gully is able to move about the battlefield with impunity.[/I] Aghar do not provoke any Opportunity Attacks while moving. This effect ends immediately after you attack any enemy in an encounter. All other Opportunity Attack conditions still apply. [B]Cornered!:[/B] When flanked or adjacent to 3 or more enemies, you get a +1 bonus on damage rolls. [/QUOTE]
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