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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New D&D 3.5 Character class (spellcaster)
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<blockquote data-quote="Housemaster3000" data-source="post: 4833916" data-attributes="member: 84180"><p>and thats part of the balancing. its hard to get something that can hold a 9th level spell. thereby making it difficult to do so at low level</p><p></p><p>but that would be all there spells for that day. a Psion can use there 9th lvl power 11 times per day. </p><p>here are some examples of how im am limiting casting higher level spells without using caster level. </p><p>caster lvl 1. dc for level 2 spell. 10+2+5+10(2 levels till wizard could cast*5). 27 spellcraft for first level to cast level 2 spell. average spellcraft at level 1. 4+4(18 int)= 8. chance of success. 5%. chance of taking backlash. 45%</p><p>caster level 5. dc for 6th level spell. 10+5+11+30(6 lvls till wizard could cast*5) 56 dc. 8+4(19 int)+3(skill focus spellcraft.) = 15. chance of success. 0%. chance of taking backlash. 205%</p><p>caster level 11. for 9th level spell. 10+9+17+30(6 lvls till wizard could cast*5) 66 dc. 15+5(20 int)+20(misc mod)=40. chance of success. 0%. chance of taking backlash. 160% </p><p> </p><p>you dont think that will limit casting of higher level spells?</p><p> </p><p></p><p>"only spells from the wizard/sorcerer spell list"</p><p></p><p>i agree... so i had already put in there the above quote. its in the line after telling how to cast spells.</p><p></p><p>thats the players choice. its balancing. less magic items, more versatility with spells. </p><p></p><p>ummm... how easy is it to replace a highly valuable gem. getting a masterworked item might be easy enough, but the arcane adept would want to guard these very much so. is a wizards spell book dispel/disjunction proof? i think so, but i dont realy know. the items realy only resonate magic while being infused with it. otherwise its just a staw for the spitball to go through. </p><p></p><p>i dont feel that the unearthed arcana point system correctly balances the cost difference of the different spells. i simply made each spell cost the same as the previous one + the spells level. it would take 23 first level spells to equal a 9th level spell. half that in second level spells. its a more acurate representation of spell cost-power ratio.</p><p> </p><p></p><p>i started creating this before i heard of 4th edition. you dont get bonuses for putting spells through more valuable items. </p><p>im working on the balancing, and lessening the amount of magic items possable seems like a good one. they also get less total spell output, just lots more versitility. </p><p></p><p>i increased the difficulty by a bit. now its nigh impossable to cast higher level spells. </p><p></p><p>its fun creating my own. and asking for peoples opinion. thank you for your input. </p><p></p><p>i did put the restriction to the wizard/sorc spell list. </p><p></p><p> </p><p>im not doing it for anything but the entertainment. i could be playing games(like wow), but i spend it thinking instead. its more fun. </p><p> </p><p>thank you for your input.</p></blockquote><p></p>
[QUOTE="Housemaster3000, post: 4833916, member: 84180"] and thats part of the balancing. its hard to get something that can hold a 9th level spell. thereby making it difficult to do so at low level but that would be all there spells for that day. a Psion can use there 9th lvl power 11 times per day. here are some examples of how im am limiting casting higher level spells without using caster level. caster lvl 1. dc for level 2 spell. 10+2+5+10(2 levels till wizard could cast*5). 27 spellcraft for first level to cast level 2 spell. average spellcraft at level 1. 4+4(18 int)= 8. chance of success. 5%. chance of taking backlash. 45% caster level 5. dc for 6th level spell. 10+5+11+30(6 lvls till wizard could cast*5) 56 dc. 8+4(19 int)+3(skill focus spellcraft.) = 15. chance of success. 0%. chance of taking backlash. 205% caster level 11. for 9th level spell. 10+9+17+30(6 lvls till wizard could cast*5) 66 dc. 15+5(20 int)+20(misc mod)=40. chance of success. 0%. chance of taking backlash. 160% you dont think that will limit casting of higher level spells? "only spells from the wizard/sorcerer spell list" i agree... so i had already put in there the above quote. its in the line after telling how to cast spells. thats the players choice. its balancing. less magic items, more versatility with spells. ummm... how easy is it to replace a highly valuable gem. getting a masterworked item might be easy enough, but the arcane adept would want to guard these very much so. is a wizards spell book dispel/disjunction proof? i think so, but i dont realy know. the items realy only resonate magic while being infused with it. otherwise its just a staw for the spitball to go through. i dont feel that the unearthed arcana point system correctly balances the cost difference of the different spells. i simply made each spell cost the same as the previous one + the spells level. it would take 23 first level spells to equal a 9th level spell. half that in second level spells. its a more acurate representation of spell cost-power ratio. i started creating this before i heard of 4th edition. you dont get bonuses for putting spells through more valuable items. im working on the balancing, and lessening the amount of magic items possable seems like a good one. they also get less total spell output, just lots more versitility. i increased the difficulty by a bit. now its nigh impossable to cast higher level spells. its fun creating my own. and asking for peoples opinion. thank you for your input. i did put the restriction to the wizard/sorc spell list. im not doing it for anything but the entertainment. i could be playing games(like wow), but i spend it thinking instead. its more fun. thank you for your input. [/QUOTE]
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New D&D 3.5 Character class (spellcaster)
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