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New D&D Adventure Reveal On 17th May at 'The Descent'
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<blockquote data-quote="DMZ2112" data-source="post: 7777607" data-attributes="member: 78752"><p>They go nuts over video game lockboxes, too, and governments the world over are investigating those marketing practices.</p><p></p><p>Forgive me; I'm developing these thoughts as I write them, so I may not be crystal clear. It's a difficult problem for me to put my finger on.</p><p></p><p>I am deeply, deeply gratified that what Wizards is doing is working to recruit new blood, and it is good to see the game marching toward being mainstream. It's better than some video game, and always has been. It deserves extra attention in today's play-focused culture. But yes, the way WotC has pivoted to sell the sizzle and not the steak, and the way that the community is complicit in that, does make me uncomfortable. </p><p></p><p>There was a time when these books were hotly anticipated (admittedly, by a much smaller audience) based on their content, and not the celebrity endorsements, Twitch streams, and $300 Los Angeles weekend galas. I see what this pivot has done to AAA video games, and no, I don't agree that meaningless hype is harmless.</p><p></p><p>I love the D&D5 system -- I've bought the core books three times in hardback because I'm afraid of wearing them out. But I've bought only a fraction of the supporting library, and everything I have bought elicits no more emotion than a satisfied nod. By contrast, I dislike D&D4's system and never run it, but I have a huge collection of D&D4 sourcebooks, and <em>devour</em> their lore. My AD&D2 library has a place of <em>honor</em> in my house, as do some few D&D3 books I chose to retain after the launch of Pathfinder. </p><p></p><p>But five years in, having run at least one game in <em>every week</em> of that time, I <em>do not have</em> what I would call a D&D5 library. I cannot shake the feeling that something is very wrong.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7777607, member: 78752"] They go nuts over video game lockboxes, too, and governments the world over are investigating those marketing practices. Forgive me; I'm developing these thoughts as I write them, so I may not be crystal clear. It's a difficult problem for me to put my finger on. I am deeply, deeply gratified that what Wizards is doing is working to recruit new blood, and it is good to see the game marching toward being mainstream. It's better than some video game, and always has been. It deserves extra attention in today's play-focused culture. But yes, the way WotC has pivoted to sell the sizzle and not the steak, and the way that the community is complicit in that, does make me uncomfortable. There was a time when these books were hotly anticipated (admittedly, by a much smaller audience) based on their content, and not the celebrity endorsements, Twitch streams, and $300 Los Angeles weekend galas. I see what this pivot has done to AAA video games, and no, I don't agree that meaningless hype is harmless. I love the D&D5 system -- I've bought the core books three times in hardback because I'm afraid of wearing them out. But I've bought only a fraction of the supporting library, and everything I have bought elicits no more emotion than a satisfied nod. By contrast, I dislike D&D4's system and never run it, but I have a huge collection of D&D4 sourcebooks, and [I]devour[/I] their lore. My AD&D2 library has a place of [I]honor[/I] in my house, as do some few D&D3 books I chose to retain after the launch of Pathfinder. But five years in, having run at least one game in [I]every week[/I] of that time, I [I]do not have[/I] what I would call a D&D5 library. I cannot shake the feeling that something is very wrong. [/QUOTE]
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