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New D&D Adventure Reveal On 17th May at 'The Descent'
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<blockquote data-quote="DMZ2112" data-source="post: 7777614" data-attributes="member: 78752"><p>I didn't say that. I said they're not <em>selling</em> the steak. I can see how I might have confused the point, though, and I'm sorry if I was unclear. I also never used the word 'disappointed.' I believe I said these products evoke 'satisfied nods,' which is not a negative and was not intended to be one. Everything I've seen for D&D5 is high quality. But what I also see is a <em>change in the nature</em> of D&D content since the launch of D&D5 -- perhaps a greater aversion to risk? -- and I don't think I'm alone in that. Lots of folks have noted the strong pivot to FR in the face of certain APs seemingly being written for other D&D settings, for instance. I think WotC has been vocal about this risk averse behavior -- the edition itself was crowdsourced. They have been harping on about the importance of "not dividing the fanbase" since before launch. </p><p></p><p>And the community is always complicit in hype. That's not a conspiracy theory -- either there is complicity, or there is no hype.</p><p></p><p></p><p></p><p>Ignoring your attempt to marginalize my point by painting me as crazy, let me be clear that I'm not above telling kids to get off my lawn, but I don't believe that's what this is. I watch a lot of YouTube, and I don't mean home-improvement how-to videos. Celebrity culture is not new. What makes a celebrity and how we interact with them are different now than these things were 20, 30 years ago, but the culture was no less a thing then. Its inclusion in official D&D marketing is new. You could argue that celebrity <em>involvement</em> is a natural consequence of the community getting larger, but embracing it as <em>strategy</em> is still a choice.</p><p></p><p></p><p></p><p>Is that a real acronym? Wild. Thanks for the second attempt to marginalize my point without addressing it. I love D&D5's release pace. I am just not inspired by most of what they are producing. I recognize the high quality of a product like <em>Tomb of Annihilation</em>, and the time required to produce it, but I have no need for a module set in Chult that trades on nostalgia for recycled Greyhawk IP. And that is <em>fine</em> -- not everyone needs to see themselves in every book, and my point is not that Wizards is producing crap. My point is that I worry that it does not <em>matter</em> what Wizards produces right now, in much the same way that it does not matter how high quality a Marvel or Star Wars film is. I think their audience buys the product no matter what, and criticism is quickly forgotten under the wheels of the marketing juggernaut for the next release -- just like at a AAA video game publisher.</p><p></p><p>This is about consumer advocacy more than it is about youth, and it's not about growth so much as it is about momentum. It's about a phenomenon I've been observing in film and video games for some time infiltrating this hobby as well, and I don't think cocking an eyebrow and squinting hard at what is happening is necessarily unwarranted.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7777614, member: 78752"] I didn't say that. I said they're not [I]selling[/I] the steak. I can see how I might have confused the point, though, and I'm sorry if I was unclear. I also never used the word 'disappointed.' I believe I said these products evoke 'satisfied nods,' which is not a negative and was not intended to be one. Everything I've seen for D&D5 is high quality. But what I also see is a [I]change in the nature[/I] of D&D content since the launch of D&D5 -- perhaps a greater aversion to risk? -- and I don't think I'm alone in that. Lots of folks have noted the strong pivot to FR in the face of certain APs seemingly being written for other D&D settings, for instance. I think WotC has been vocal about this risk averse behavior -- the edition itself was crowdsourced. They have been harping on about the importance of "not dividing the fanbase" since before launch. And the community is always complicit in hype. That's not a conspiracy theory -- either there is complicity, or there is no hype. Ignoring your attempt to marginalize my point by painting me as crazy, let me be clear that I'm not above telling kids to get off my lawn, but I don't believe that's what this is. I watch a lot of YouTube, and I don't mean home-improvement how-to videos. Celebrity culture is not new. What makes a celebrity and how we interact with them are different now than these things were 20, 30 years ago, but the culture was no less a thing then. Its inclusion in official D&D marketing is new. You could argue that celebrity [I]involvement[/I] is a natural consequence of the community getting larger, but embracing it as [I]strategy[/I] is still a choice. Is that a real acronym? Wild. Thanks for the second attempt to marginalize my point without addressing it. I love D&D5's release pace. I am just not inspired by most of what they are producing. I recognize the high quality of a product like [I]Tomb of Annihilation[/I], and the time required to produce it, but I have no need for a module set in Chult that trades on nostalgia for recycled Greyhawk IP. And that is [I]fine[/I] -- not everyone needs to see themselves in every book, and my point is not that Wizards is producing crap. My point is that I worry that it does not [I]matter[/I] what Wizards produces right now, in much the same way that it does not matter how high quality a Marvel or Star Wars film is. I think their audience buys the product no matter what, and criticism is quickly forgotten under the wheels of the marketing juggernaut for the next release -- just like at a AAA video game publisher. This is about consumer advocacy more than it is about youth, and it's not about growth so much as it is about momentum. It's about a phenomenon I've been observing in film and video games for some time infiltrating this hobby as well, and I don't think cocking an eyebrow and squinting hard at what is happening is necessarily unwarranted. [/QUOTE]
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