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New D&D Adventure Reveal On 17th May at 'The Descent'
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<blockquote data-quote="DEFCON 1" data-source="post: 7779719" data-attributes="member: 7006"><p>People all along have kept insisting that this whole FR / Sword Coast thing is only due to some grand edict from Hasbro just because they have this idea they need to keep the area "fresh" for a D&D movie-- but I never have and still don't believe it. Movies take so freaking long to get into production and make that there is absolutely no reason anyone would think they need to keep the D&D game into a holding pattern just to justify it. And more especially, any powers-that-be at whatever the "film side" of Hasbro is or the film company that is producing and/or distributing the eventual D&D movie have probably little to no concern about the current state of the game <em>at all</em>. If/when a movie gets made, the producers and directors will set it wherever and whenever they want regardless of where/when the actual RPG sits, and if/when any marketing for the RPG comes up to connect it to the movie, they'll just make any and all products <em>for the movie</em>. There's absolutely no need to make sure the grand state of the D&D RPG in its entirety matches up with whatever movie D&D decides to go with. Especially considering it already has and will continue to take YEARS before any move actually rears its ugly head.</p><p></p><p>Whoever makes, produces or directs the eventual movie is in no way going to be beholden to where the game sits, and no one would ever bother wasting the game department's time by forcing them into a single path that just ends "hopefully" aligning to what the movie people eventually decide to go with. I mean after all... did the people who made the Warcraft movie align their film to the current state of the MMO? No! They decided for themselves where they wanted to set their film, and they did it. And never did the WoW producers have to align the state of the game <em>to them</em>.</p><p></p><p>Because after all... no one who doesn't play these games cares in the slightest how the eventual film aligns with the games that are inspiring them. They care only about how good a film is. And *if* its a good film, they <em>maybe</em> it will inspire some people to check out the game. And to help those people there will probably be a wonderful supplement produced by the game people that will come directly out of the movie, but which will in no way be connected to the game line as a whole. (See: The Stranger Things Starter Set.)</p><p></p><p>Because once you hook someone into actually checking out the D&D game... that person learns soon enough that there isn't just ONE game-- there are hundreds of different games and settings that you can make and play in, and thus no alignment to the "movie game" is ultimately necessary nor required.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7779719, member: 7006"] People all along have kept insisting that this whole FR / Sword Coast thing is only due to some grand edict from Hasbro just because they have this idea they need to keep the area "fresh" for a D&D movie-- but I never have and still don't believe it. Movies take so freaking long to get into production and make that there is absolutely no reason anyone would think they need to keep the D&D game into a holding pattern just to justify it. And more especially, any powers-that-be at whatever the "film side" of Hasbro is or the film company that is producing and/or distributing the eventual D&D movie have probably little to no concern about the current state of the game [I]at all[/I]. If/when a movie gets made, the producers and directors will set it wherever and whenever they want regardless of where/when the actual RPG sits, and if/when any marketing for the RPG comes up to connect it to the movie, they'll just make any and all products [I]for the movie[/I]. There's absolutely no need to make sure the grand state of the D&D RPG in its entirety matches up with whatever movie D&D decides to go with. Especially considering it already has and will continue to take YEARS before any move actually rears its ugly head. Whoever makes, produces or directs the eventual movie is in no way going to be beholden to where the game sits, and no one would ever bother wasting the game department's time by forcing them into a single path that just ends "hopefully" aligning to what the movie people eventually decide to go with. I mean after all... did the people who made the Warcraft movie align their film to the current state of the MMO? No! They decided for themselves where they wanted to set their film, and they did it. And never did the WoW producers have to align the state of the game [I]to them[/I]. Because after all... no one who doesn't play these games cares in the slightest how the eventual film aligns with the games that are inspiring them. They care only about how good a film is. And *if* its a good film, they [I]maybe[/I] it will inspire some people to check out the game. And to help those people there will probably be a wonderful supplement produced by the game people that will come directly out of the movie, but which will in no way be connected to the game line as a whole. (See: The Stranger Things Starter Set.) Because once you hook someone into actually checking out the D&D game... that person learns soon enough that there isn't just ONE game-- there are hundreds of different games and settings that you can make and play in, and thus no alignment to the "movie game" is ultimately necessary nor required. [/QUOTE]
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