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New D&D Basic Rules DM v0.2 and Cantrip Scrolls
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<blockquote data-quote="Gargoyle" data-source="post: 6419869" data-attributes="member: 529"><p>I agree that they shouldn't be in spellbooks. But I think the reason not to have wizards know them all is to make each wizard a bit more unique, and also to avoid the "cleric" problem. What I mean by that is that it's annoying and potentially unbalancing for wizards to get so many more options when you add lots of new cantrips to the game if it means they can cast them all at will. DM's don't have to allow more spells from other sources, but some like to; they don't want to spend their time poring over new stuff to make sure it's unbalancing, that's the game designers' job. As far as why they don't treat divine spells the same way, IMO it's because those spells are traditionally more defensive or utility than offense, but it's also just "how it's always been done".</p><p></p><p>Personally, I think learning new cantrips should be easier. Perhaps letting them learn new ones during their downtime like a language or tool proficiency, as well as giving them a few more as they level up. I could easily envision a high level wizard knowing dozens, but I like the idea of a low level one having to choose.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6419869, member: 529"] I agree that they shouldn't be in spellbooks. But I think the reason not to have wizards know them all is to make each wizard a bit more unique, and also to avoid the "cleric" problem. What I mean by that is that it's annoying and potentially unbalancing for wizards to get so many more options when you add lots of new cantrips to the game if it means they can cast them all at will. DM's don't have to allow more spells from other sources, but some like to; they don't want to spend their time poring over new stuff to make sure it's unbalancing, that's the game designers' job. As far as why they don't treat divine spells the same way, IMO it's because those spells are traditionally more defensive or utility than offense, but it's also just "how it's always been done". Personally, I think learning new cantrips should be easier. Perhaps letting them learn new ones during their downtime like a language or tool proficiency, as well as giving them a few more as they level up. I could easily envision a high level wizard knowing dozens, but I like the idea of a low level one having to choose. [/QUOTE]
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