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<blockquote data-quote="LyleDraconis" data-source="post: 5074161" data-attributes="member: 87631"><p>Thanks! I checked out your sources and they gave me some nice ideas. The special race we created are heavily based on the magical Illumian race (Page 54 of Races of Destiny). What makes them different from the original Illumians is that they evolved from a race of dwarves who first discovered the ore many years ago (still trying to figure out exactly how long; in the thousands so far). Due to prolonged exposure to the radiating wild magic from the ore, the dwarves evolved into a contextually tailored version of the Illumians, eventually being driven mad by the wild magic's chaotic nature. Though, before they were driven mad, their inherent dwarven knowledge allowed them to forge these weapons. </p><p></p><p>Blah, blah, blah. </p><p></p><p>The point is, I think I can make use of the fact that they descended from dwarves, and have some weird bind with the wild magic (allowing them to use it much like Arcane magic, though with yet to be decided differences) so they can combine the knowledge to enable them to create such weapons. Now, after reading that article bout the Metal Men (interesting read, no doubt) and seeing a video on <a href="http://en.wikipedia.org/wiki/Ferrofluid" target="_blank">ferrofluids</a>, I've decided the mithirium will be used as a kind of liquid armor, controlled by magic as opposed to magnetism.</p><p></p><p></p><p></p><p>We don't plan on having much more than grotesque (and harmless) psudeonatural creatures ( found in Lords of Madness: The Book of Aberrations, page 161 and Complete Arcane, page 160).</p><p></p><p>As for the golem, I have to talk it over some more with my DM whom, unfortunately, I have no means of contact with.</p><p></p><p></p><p></p><p>Maybe I can just do that to the mithirium armor =)</p><p></p><p></p><p></p><p>YES!</p></blockquote><p></p>
[QUOTE="LyleDraconis, post: 5074161, member: 87631"] Thanks! I checked out your sources and they gave me some nice ideas. The special race we created are heavily based on the magical Illumian race (Page 54 of Races of Destiny). What makes them different from the original Illumians is that they evolved from a race of dwarves who first discovered the ore many years ago (still trying to figure out exactly how long; in the thousands so far). Due to prolonged exposure to the radiating wild magic from the ore, the dwarves evolved into a contextually tailored version of the Illumians, eventually being driven mad by the wild magic's chaotic nature. Though, before they were driven mad, their inherent dwarven knowledge allowed them to forge these weapons. Blah, blah, blah. The point is, I think I can make use of the fact that they descended from dwarves, and have some weird bind with the wild magic (allowing them to use it much like Arcane magic, though with yet to be decided differences) so they can combine the knowledge to enable them to create such weapons. Now, after reading that article bout the Metal Men (interesting read, no doubt) and seeing a video on [URL="http://en.wikipedia.org/wiki/Ferrofluid"]ferrofluids[/URL], I've decided the mithirium will be used as a kind of liquid armor, controlled by magic as opposed to magnetism. We don't plan on having much more than grotesque (and harmless) psudeonatural creatures ( found in Lords of Madness: The Book of Aberrations, page 161 and Complete Arcane, page 160). As for the golem, I have to talk it over some more with my DM whom, unfortunately, I have no means of contact with. Maybe I can just do that to the mithirium armor =) YES! [/QUOTE]
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