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New D&D movie in the works?
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<blockquote data-quote="coyote6" data-source="post: 4908483" data-attributes="member: 1225"><p>I agree. Making a "D&D movie" seems to me sort of like making a "Monopoly movie". Are you going to have a movie about people kicking in doors, killing the residents, taking their stuff, and trading out their old gear for new stuff? The story's got to go beyond that, like Pirates of the Caribbean did, to be a good <em>movie</em>. (And frankly, for me, PotC was made by the actors, especially Depp & Rush. Replace them with random actors, and I'd bet you probably don't get sequels.) </p><p></p><p>So, IMO, if you want a good D&D movie, you need to start with a setting or even a specific adventure.</p><p></p><p>I'm not sure ToH would make a good fantasy movie; move it to the modern day and loot the CW and Fox shows for young actors, and you could probably get a standard issue PG-13 horror movie out of it. It won't be very D&D-like, though. Leave it as a fantasy, and you'll probably end up with a mess -- horro movie fans would probably be confused as to why as a "Thirteen Ghosts"-type movie is inexplicably stuck in some cheap LotR-knock off, and LotR fans (who aren't D&D players) would be wondering why they're watching a cheesy PG-13 horror flick. </p><p></p><p>I'd think something from Forgotten Realms would be the best bet; the novels have sold pretty well, for a long time. If not Drizzt & co., then let the Knights of Myth Drannor save the Dalelands from orcs or gnolls or whatever.</p><p></p><p>After that, something based on Against the Giants or the Slave Lords or ToEE. All three have villains with names, backgrounds, and characters. All the giants might be a bit too expensive for live action, and vulnerable to looking cheesy as hell, so maybe the last two. Of course, trying to cram those module series/mega-adventures into one movie would probably tend to lead towards suckage, so I'd just start at the beginning.</p><p></p><p>Turn the Village of Hommlett into a movie, or have Our Heroes trying to free loved ones (and the loved ones of their employers, so you can a couple of ruthless mercenary characters) from nefarious Slave Lords.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4908483, member: 1225"] I agree. Making a "D&D movie" seems to me sort of like making a "Monopoly movie". Are you going to have a movie about people kicking in doors, killing the residents, taking their stuff, and trading out their old gear for new stuff? The story's got to go beyond that, like Pirates of the Caribbean did, to be a good [I]movie[/I]. (And frankly, for me, PotC was made by the actors, especially Depp & Rush. Replace them with random actors, and I'd bet you probably don't get sequels.) So, IMO, if you want a good D&D movie, you need to start with a setting or even a specific adventure. I'm not sure ToH would make a good fantasy movie; move it to the modern day and loot the CW and Fox shows for young actors, and you could probably get a standard issue PG-13 horror movie out of it. It won't be very D&D-like, though. Leave it as a fantasy, and you'll probably end up with a mess -- horro movie fans would probably be confused as to why as a "Thirteen Ghosts"-type movie is inexplicably stuck in some cheap LotR-knock off, and LotR fans (who aren't D&D players) would be wondering why they're watching a cheesy PG-13 horror flick. I'd think something from Forgotten Realms would be the best bet; the novels have sold pretty well, for a long time. If not Drizzt & co., then let the Knights of Myth Drannor save the Dalelands from orcs or gnolls or whatever. After that, something based on Against the Giants or the Slave Lords or ToEE. All three have villains with names, backgrounds, and characters. All the giants might be a bit too expensive for live action, and vulnerable to looking cheesy as hell, so maybe the last two. Of course, trying to cram those module series/mega-adventures into one movie would probably tend to lead towards suckage, so I'd just start at the beginning. Turn the Village of Hommlett into a movie, or have Our Heroes trying to free loved ones (and the loved ones of their employers, so you can a couple of ruthless mercenary characters) from nefarious Slave Lords. [/QUOTE]
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