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<blockquote data-quote="Animal" data-source="post: 6105012" data-attributes="member: 40328"><p>The most disappointing packet so far. If that's the direction the team is moving in, they must change it very soon.</p><p></p><p>Things that need to go immediately:</p><p><strong>Deadly strike</strong> is useless. How is rolling an extra dice for damage an option? Or how it is fun? Looks more like patch to fix some issues with damage vs. monster hp situation.</p><p>Shifting a lot of important mechanic elements to <strong>feats</strong>, making them <strong>mandatory</strong> again. Bonus feats as a class feature... Eurgh!</p><p><strong>Overcomplicating the character building process</strong>. For me D&DN's selling point was simplicity and module system. First iterations of playtest were really simple. What we see now is more complicated than some previous editions (fighters anyone?) AND reintroduction of bad mechanics (like relying on feats) give me doubts regarding meaningfulness of module system!</p><p></p><p>New Classes.</p><p>Druid: Thoroughly underwhelming! Being so limited in the fluff department is really lame. I can only shift into a canine at level 1? What if I play a feline flavored druid? </p><p>Circles I didn't liked either. Artificial division inside a class that could and should be avoided. </p><p>Class features are nothing exciting too.</p><p></p><p>Paladin: I actually liked the paladin! The new take on paladin's iconic abilities looks fun, simple and elegant. Only thing, I would give them mounts way sooner.</p><p></p><p>Ranger: A bit underwhelming. But at least they're on the right track here. Abilities look good and FE is a huge improvement from 3e. Needs more fun stuff though.</p><p></p><p>But the champion in disappointment department is Fighter!</p><p>Getting bonus feats like in 3e again? Isn't that what D&DN was against initially? </p><p>And all those mind-boggling class features are in fact limited to "roll a die and add the result to another roll". Really? They managed to turn the class that was supposed to be the most <strong>newbie friendly</strong> into one of the most <strong>complicated</strong> ones AND still with <strong>no</strong> really exciting class abilities!</p></blockquote><p></p>
[QUOTE="Animal, post: 6105012, member: 40328"] The most disappointing packet so far. If that's the direction the team is moving in, they must change it very soon. Things that need to go immediately: [B]Deadly strike[/B] is useless. How is rolling an extra dice for damage an option? Or how it is fun? Looks more like patch to fix some issues with damage vs. monster hp situation. Shifting a lot of important mechanic elements to [B]feats[/B], making them [B]mandatory[/B] again. Bonus feats as a class feature... Eurgh! [B]Overcomplicating the character building process[/B]. For me D&DN's selling point was simplicity and module system. First iterations of playtest were really simple. What we see now is more complicated than some previous editions (fighters anyone?) AND reintroduction of bad mechanics (like relying on feats) give me doubts regarding meaningfulness of module system! New Classes. Druid: Thoroughly underwhelming! Being so limited in the fluff department is really lame. I can only shift into a canine at level 1? What if I play a feline flavored druid? Circles I didn't liked either. Artificial division inside a class that could and should be avoided. Class features are nothing exciting too. Paladin: I actually liked the paladin! The new take on paladin's iconic abilities looks fun, simple and elegant. Only thing, I would give them mounts way sooner. Ranger: A bit underwhelming. But at least they're on the right track here. Abilities look good and FE is a huge improvement from 3e. Needs more fun stuff though. But the champion in disappointment department is Fighter! Getting bonus feats like in 3e again? Isn't that what D&DN was against initially? And all those mind-boggling class features are in fact limited to "roll a die and add the result to another roll". Really? They managed to turn the class that was supposed to be the most [B]newbie friendly[/B] into one of the most [B]complicated[/B] ones AND still with [B]no[/B] really exciting class abilities! [/QUOTE]
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