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<blockquote data-quote="Salamandyr" data-source="post: 6105082" data-attributes="member: 40233"><p>Hmm, I just got done with a 15 minute whine to my wife about how I don't like the d20 system of task resolution. I feel like the wide variance of the d20 roll subconsciously goads DM's to push DC's higher and higher until successful play becomes nearly impossible. As it is, I think most DM's are going to be philosophically incapable of assigning less than a DC 15 to any task, so considering that an attribute I'm <em>good at</em> is only going to have a +3 bonus in, I'll have less than a 50% chance of success. With the variance of the skill die, I'm still looking at less than a 60% success rate on something my character is skilled and supposed to be a professional at. I think skills should be something you can rely on. But that's such a fundamental issue with the game that if it bothers me that much I might as well play another game. (I play B/X and all non combat task resolution I handle with a d6. Works great).</p><p></p><p>But aside from that fundamental problem with the whole system, the actual classes look like fun. The lack of material post level 10 doesn't bother me; I'm pretty sure those levels aren't finished and are only in the packet to make sure the math works. I really dig the druid, and I like the paladin. The ranger is a really pleasant surprise. I love the way the favored enemy mechanic works now. I haven't had a chance to review the spells, but that's small beer.</p><p></p><p>EDIT: I think one of the reasons the paladin alignment doesn't bother me is that I have a different conception of what the paladin is intended to represent than I believe most of the posters do.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6105082, member: 40233"] Hmm, I just got done with a 15 minute whine to my wife about how I don't like the d20 system of task resolution. I feel like the wide variance of the d20 roll subconsciously goads DM's to push DC's higher and higher until successful play becomes nearly impossible. As it is, I think most DM's are going to be philosophically incapable of assigning less than a DC 15 to any task, so considering that an attribute I'm [I]good at[/I] is only going to have a +3 bonus in, I'll have less than a 50% chance of success. With the variance of the skill die, I'm still looking at less than a 60% success rate on something my character is skilled and supposed to be a professional at. I think skills should be something you can rely on. But that's such a fundamental issue with the game that if it bothers me that much I might as well play another game. (I play B/X and all non combat task resolution I handle with a d6. Works great). But aside from that fundamental problem with the whole system, the actual classes look like fun. The lack of material post level 10 doesn't bother me; I'm pretty sure those levels aren't finished and are only in the packet to make sure the math works. I really dig the druid, and I like the paladin. The ranger is a really pleasant surprise. I love the way the favored enemy mechanic works now. I haven't had a chance to review the spells, but that's small beer. EDIT: I think one of the reasons the paladin alignment doesn't bother me is that I have a different conception of what the paladin is intended to represent than I believe most of the posters do. [/QUOTE]
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