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<blockquote data-quote="Li Shenron" data-source="post: 6105221" data-attributes="member: 1465"><p>I know I am after all a non-average gamer of D&D with odd preferences, but I have to say that the last few packages have given me the opposite feeling of yours: the feeling that most of the new ideas of 5e are <strong>best</strong> the first time they introduce them, and then they think too much about corner cases or exceptions, or they are just too sensitive to criticism in feedback, and change them for the worse.</p><p></p><p>The first time we got Expertise Dice, we all loved it. It was new, it made the Fighter an attractive class with something unique, and it looked like it would open up the design of lots of cool special abilities that didn't offend those who didn't get them because not having them didn't prevent other classes from having an entire tactical option at their disposal, and were not too gamist in mechanics, not breaking SoD. Then, they started to spread ED to other classes, removing uniqueness from the Fighter, until in this packet they are turned into feats, while ED becomes more gamist and less flexible, and adds an extra layer of unneeded complexity.</p><p></p><p>My feeling is that the more they think and work on something, the worse it becomes (not always of course, just on average). If this thread continues, it will be worth going back and pick <em>the first version</em> of everything, put all them together, and see what kind of game we get.</p><p></p><p>I dread at the day when they will start revising the Magic Item chapter, one of the best chapter of D&D rules I've ever read...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6105221, member: 1465"] I know I am after all a non-average gamer of D&D with odd preferences, but I have to say that the last few packages have given me the opposite feeling of yours: the feeling that most of the new ideas of 5e are [B]best[/B] the first time they introduce them, and then they think too much about corner cases or exceptions, or they are just too sensitive to criticism in feedback, and change them for the worse. The first time we got Expertise Dice, we all loved it. It was new, it made the Fighter an attractive class with something unique, and it looked like it would open up the design of lots of cool special abilities that didn't offend those who didn't get them because not having them didn't prevent other classes from having an entire tactical option at their disposal, and were not too gamist in mechanics, not breaking SoD. Then, they started to spread ED to other classes, removing uniqueness from the Fighter, until in this packet they are turned into feats, while ED becomes more gamist and less flexible, and adds an extra layer of unneeded complexity. My feeling is that the more they think and work on something, the worse it becomes (not always of course, just on average). If this thread continues, it will be worth going back and pick [I]the first version[/I] of everything, put all them together, and see what kind of game we get. I dread at the day when they will start revising the Magic Item chapter, one of the best chapter of D&D rules I've ever read... [/QUOTE]
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