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<blockquote data-quote="Salamandyr" data-source="post: 6105354" data-attributes="member: 40233"><p>IMO, 3d6 has its own problems, because thanks to the bell curve, modifiers (attribute bonuses and such) become very strange, being of little value on very hard or very easy skills, but greatly changing the odds of median range DC's. 3d6 works better the way games like Hero System & GURPS do it, where instead of a "roll+add" your skill rank is the DC you roll above or below and you rarely have adds.</p><p></p><p>I think a better way is just to scrap doing task resolution like combat resolution and use a different die for your variable, like a d6 or a d10, so that your bonus is the largest part of your roll.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6105354, member: 40233"] IMO, 3d6 has its own problems, because thanks to the bell curve, modifiers (attribute bonuses and such) become very strange, being of little value on very hard or very easy skills, but greatly changing the odds of median range DC's. 3d6 works better the way games like Hero System & GURPS do it, where instead of a "roll+add" your skill rank is the DC you roll above or below and you rarely have adds. I think a better way is just to scrap doing task resolution like combat resolution and use a different die for your variable, like a d6 or a d10, so that your bonus is the largest part of your roll. [/QUOTE]
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