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<blockquote data-quote="mattcolville" data-source="post: 6105574" data-attributes="member: 1300"><p>Looking at 5E as it stands, and reading this thread, I think there's a fundamental disconnect between what WotC is doing, and what players expect.</p><p></p><p>Coming off 4E and, to a lesser extent, 3E, I think Mike wants to make a game that's <strong>easy to mod.</strong> Easy for even a novice player to say "Hound is cool, but what about, like, a bobcat?" Well, the Hound info is both short and straightforward. I'm confident even a relatively novice player could just <strong>make</strong> a Bobcap wildshape option that was almost identical to the Hound with like one tweak so his player felt special.</p><p></p><p>I get exactly the same feeling from the Paladins. The Oaths are easy to mod. I think people will <em>enjoy</em> modding them. Enjoy making their own.</p><p></p><p>And that, I think, is what WotC wants. That's what this ruleset is designed to support. Making it easy for people to create their own content. </p><p></p><p>Now, you compare Oaths and Wildshapes with Spells, and there's some schizophrenia there. Spells are super-specific and quirky and I suspect a new player would not feel comfortable just inventing a new spell. That being said, there are TONS of spells, so maybe the expectation is: you'll use those, and create new kinds of Wizards.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 6105574, member: 1300"] Looking at 5E as it stands, and reading this thread, I think there's a fundamental disconnect between what WotC is doing, and what players expect. Coming off 4E and, to a lesser extent, 3E, I think Mike wants to make a game that's [B]easy to mod.[/B] Easy for even a novice player to say "Hound is cool, but what about, like, a bobcat?" Well, the Hound info is both short and straightforward. I'm confident even a relatively novice player could just [B]make[/B] a Bobcap wildshape option that was almost identical to the Hound with like one tweak so his player felt special. I get exactly the same feeling from the Paladins. The Oaths are easy to mod. I think people will [I]enjoy[/I] modding them. Enjoy making their own. And that, I think, is what WotC wants. That's what this ruleset is designed to support. Making it easy for people to create their own content. Now, you compare Oaths and Wildshapes with Spells, and there's some schizophrenia there. Spells are super-specific and quirky and I suspect a new player would not feel comfortable just inventing a new spell. That being said, there are TONS of spells, so maybe the expectation is: you'll use those, and create new kinds of Wizards. [/QUOTE]
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