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New D&D Next Packet Is Available
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<blockquote data-quote="Consonant Dude" data-source="post: 6105887" data-attributes="member: 6688791"><p>The way skills now work, tied to abilities, epitomizes what's wrong with this packet. Needless complexity everywhere, designed by people who don't understand what the game is about and how you can gain flexibility through simplicity. If this is the way Next is going, with the return of tax form-like character sheets, I don't want anything to do with it. It's been going downhill ever since the first packet and this one has reached a point where I don't even plan to <em>create characters</em>, much less actually playtest it.</p><p></p><p>And I maintain what I said a few months ago: these guys have absolutely no idea what they are doing. No clear direction, just marketing buzz and empty promises. Luckily, thanks to the OGL, we have all kinds of options from Pathfinder to 13th Age to all kinds of OSR games that are beating WotC effortlessly and provide a good base to fine tune whatever game we each want.</p></blockquote><p></p>
[QUOTE="Consonant Dude, post: 6105887, member: 6688791"] The way skills now work, tied to abilities, epitomizes what's wrong with this packet. Needless complexity everywhere, designed by people who don't understand what the game is about and how you can gain flexibility through simplicity. If this is the way Next is going, with the return of tax form-like character sheets, I don't want anything to do with it. It's been going downhill ever since the first packet and this one has reached a point where I don't even plan to [I]create characters[/I], much less actually playtest it. And I maintain what I said a few months ago: these guys have absolutely no idea what they are doing. No clear direction, just marketing buzz and empty promises. Luckily, thanks to the OGL, we have all kinds of options from Pathfinder to 13th Age to all kinds of OSR games that are beating WotC effortlessly and provide a good base to fine tune whatever game we each want. [/QUOTE]
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