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<blockquote data-quote="Li Shenron" data-source="post: 6105897" data-attributes="member: 1465"><p>"Once per day, you can recover one of your expended 1st-‐level spell slots during a short rest."</p><p></p><p>How does this really work with/without arcane recovery?</p><p></p><p>1st level</p><p>- (without) you have 2 spells per day</p><p>- (with) you have 3 spells per day but max 2 per encounter</p><p></p><p>2nd level</p><p>- (without) you have 3 spells per day</p><p>- (with) you have 4 spells per day but max 3 per encounter.</p><p></p><p>3rd level</p><p>- (without) you have 4+2 spells per day</p><p>- (with) you have 5+3 spells per day but max 4+2 per encounter.</p><p></p><p>4th level</p><p>- (without) you have 4+3 spells per day</p><p>- (with) you have 5+4 spells per day but max 4+3 per encounter.</p><p></p><p>5th level</p><p>- (without) you have 4+3+2 spells per day</p><p>- (with) you have 5+4+3 spells per day but max 4+3+2 per encounter.</p><p></p><p>6th level</p><p>- (without) you have 4+3+3 spells per day</p><p>- (with) you have 5+4+4 spells per day but max 4+3+3 per encounter.</p><p></p><p>For higher levels it doesn't change since Arcane Recovery affects only spells up to lv 3.</p><p></p><p>How does it really improve your game? </p><p>If the problem is having too few slots per day, why not just giving one more spell per day per level? </p><p>Or is the problem not wanting the Wizard to burn all her spells (the real, total value) in the same encounter? How could this be, when at level 3 the number of spells per day is already <em>more</em> than the typical number of rounds in an encounter?</p><p></p><p>To me this system looks an unneeded complication, that can make the difference only in some corner cases, because otherwise you can bet that every Wizard will always choose to recharge the expended slots at the end of the first encounter, because there is no tactical reason not to do so.</p><p></p><p>If the improvement wanted is to allow for a longer adventuring day, why not just dial on the number of daily resources of <em>everyone</em>? </p><p>Or alternatively, why not having instead a <em>general </em>(but <em>optional</em>) rule for recharging <em>anybody's </em>one daily feature with a short rest, or at least anybody's spells (other daily features might be more scarce therefore valuable)?</p><p></p><p>And why are these limits of <em>one</em> 1st, 2nd, 3rd level spells supposed to work for everyone? That only pushes the adventuring day a little, maybe one encounter (or <em>less)</em>, and become progressively less useful, <em>and pushes the day only for the Wizard</em>. Why ony the Wizard needs this? And if that's true, once again why not just increase the daily slots?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6105897, member: 1465"] "Once per day, you can recover one of your expended 1st-‐level spell slots during a short rest." How does this really work with/without arcane recovery? 1st level - (without) you have 2 spells per day - (with) you have 3 spells per day but max 2 per encounter 2nd level - (without) you have 3 spells per day - (with) you have 4 spells per day but max 3 per encounter. 3rd level - (without) you have 4+2 spells per day - (with) you have 5+3 spells per day but max 4+2 per encounter. 4th level - (without) you have 4+3 spells per day - (with) you have 5+4 spells per day but max 4+3 per encounter. 5th level - (without) you have 4+3+2 spells per day - (with) you have 5+4+3 spells per day but max 4+3+2 per encounter. 6th level - (without) you have 4+3+3 spells per day - (with) you have 5+4+4 spells per day but max 4+3+3 per encounter. For higher levels it doesn't change since Arcane Recovery affects only spells up to lv 3. How does it really improve your game? If the problem is having too few slots per day, why not just giving one more spell per day per level? Or is the problem not wanting the Wizard to burn all her spells (the real, total value) in the same encounter? How could this be, when at level 3 the number of spells per day is already [I]more[/I] than the typical number of rounds in an encounter? To me this system looks an unneeded complication, that can make the difference only in some corner cases, because otherwise you can bet that every Wizard will always choose to recharge the expended slots at the end of the first encounter, because there is no tactical reason not to do so. If the improvement wanted is to allow for a longer adventuring day, why not just dial on the number of daily resources of [I]everyone[/I]? Or alternatively, why not having instead a [I]general [/I](but [I]optional[/I]) rule for recharging [I]anybody's [/I]one daily feature with a short rest, or at least anybody's spells (other daily features might be more scarce therefore valuable)? And why are these limits of [I]one[/I] 1st, 2nd, 3rd level spells supposed to work for everyone? That only pushes the adventuring day a little, maybe one encounter (or [I]less)[/I], and become progressively less useful, [I]and pushes the day only for the Wizard[/I]. Why ony the Wizard needs this? And if that's true, once again why not just increase the daily slots? [/QUOTE]
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