Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Next Packet Is Available
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Klaus" data-source="post: 6105931" data-attributes="member: 607"><p>The other core spellcasters (clerics, and now druids) have abilities beyond spellcasting (Channel Divinity, weapon capabilities, wild shape). The Wizard has only spells. So yeah, they need some measure of resource-recovering to push through the adventuring day.</p><p></p><p>Why not have more slots? It's as you said, to keep them from burning through all their spells in a single encounter (aka "going nova").</p><p></p><p>Why only levels 1-3? IMHO, that reduces the dramatic change in power that a wizard (moreso than other classes) experience in the early stages of the class. A single spell counts as half of a 1st-level wizard's repertoire, but merely a fraction of, say, a 10th-level wizard's. And several wizard spells retain their usefulness at higher levels, specially with the flatter math. It's not about making the wizard more powerful, but rather about keeping him at least competent as the day goes on.</p><p></p><p>Why not recharging for everyone? For the melee classes, the only resource that needs recharging are hit points. I'd also like to see Second Wind in the packet (and will house rule it into my playtest). For the cleric, Channel Divinity reduces the need for recharging (although I'd like to see it start at 2/day).</p></blockquote><p></p>
[QUOTE="Klaus, post: 6105931, member: 607"] The other core spellcasters (clerics, and now druids) have abilities beyond spellcasting (Channel Divinity, weapon capabilities, wild shape). The Wizard has only spells. So yeah, they need some measure of resource-recovering to push through the adventuring day. Why not have more slots? It's as you said, to keep them from burning through all their spells in a single encounter (aka "going nova"). Why only levels 1-3? IMHO, that reduces the dramatic change in power that a wizard (moreso than other classes) experience in the early stages of the class. A single spell counts as half of a 1st-level wizard's repertoire, but merely a fraction of, say, a 10th-level wizard's. And several wizard spells retain their usefulness at higher levels, specially with the flatter math. It's not about making the wizard more powerful, but rather about keeping him at least competent as the day goes on. Why not recharging for everyone? For the melee classes, the only resource that needs recharging are hit points. I'd also like to see Second Wind in the packet (and will house rule it into my playtest). For the cleric, Channel Divinity reduces the need for recharging (although I'd like to see it start at 2/day). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Next Packet Is Available
Top