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<blockquote data-quote="Salamandyr" data-source="post: 6105961" data-attributes="member: 40233"><p>Opinion differing from mine doesn't bother me. What bothers me is your imputation of incompetence on the designers for choosing to do things differently from the way you would prefer they be done.</p><p></p><p>I speak specifically, of this sentence. </p><p></p><p></p><p></p><p>It is insulting, and needlessly tendentious. <em>And</em> it's unintentionally hilarious because what you want is actually <em>more</em> complex than what they offer.</p><p></p><p>You could have simply stated you would really like skills to be divorced more from specific attributes. Myself, I like that the skill system is more transparently tied to task resolution. They're both a way to go, and there are good arguments to be made for both sides. Plus, I don't think they've settled on one way or the other and are casting about for the best way to go, so feedback is great on what people prefer.</p><p></p><p>However, your sentence above implies that an aesthetic choice between on way to design and another is <em>incompetence</em> and a failure to understand the very nature of the game!</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6105961, member: 40233"] Opinion differing from mine doesn't bother me. What bothers me is your imputation of incompetence on the designers for choosing to do things differently from the way you would prefer they be done. I speak specifically, of this sentence. It is insulting, and needlessly tendentious. [I]And[/I] it's unintentionally hilarious because what you want is actually [I]more[/I] complex than what they offer. You could have simply stated you would really like skills to be divorced more from specific attributes. Myself, I like that the skill system is more transparently tied to task resolution. They're both a way to go, and there are good arguments to be made for both sides. Plus, I don't think they've settled on one way or the other and are casting about for the best way to go, so feedback is great on what people prefer. However, your sentence above implies that an aesthetic choice between on way to design and another is [I]incompetence[/I] and a failure to understand the very nature of the game! [/QUOTE]
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