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New D&D Next Playtest Packet Is Here!
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<blockquote data-quote="Jupp" data-source="post: 5990895" data-attributes="member: 20804"><p>Had my first read through and I am pleasantly surprised by how it looks and feels. It somehow has the vibe of 2e with the nicer and more concrete elements of 3e attached to it. Me likey much. As someone already said it does not look like the spiritual successor of 4e but like a mix of the previous versions (which in my book counts as a big plus).</p><p></p><p>Proficiencies, pardon me, Specialities could allow for some funky PC builds with some unusual twists on them. Is Next the first edition that would allow non-casters to use magic spells (Arcane Dabbler) or has something like this been done before in D&D (official rules)? </p><p></p><p>Character creation looks like a cool thing at first glance. And it is so nice that finally sub-races can affect your character in a meaningful way. Fluff meets Crunch and have a tea together. Fighter Combat Superiority/Fighting Style look very nice. Some might say it might be too confining but I think they are an easy way to define how your fighter is meant to be played without too much hassle.</p><p></p><p>Can't say much about the monsters so far until we've played but they look more straight-forward than 3e/4e without all those crazy abilities they sometimes had. Though I am sure this can be changed according to taste. Though I do hope they will change the stat block design. Having to search for the damage roll in the middle of text is not nice.</p><p></p><p></p><p></p><p></p><p>Oh, and it's good not to have dragons in this level 1-5 playtest <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Jupp, post: 5990895, member: 20804"] Had my first read through and I am pleasantly surprised by how it looks and feels. It somehow has the vibe of 2e with the nicer and more concrete elements of 3e attached to it. Me likey much. As someone already said it does not look like the spiritual successor of 4e but like a mix of the previous versions (which in my book counts as a big plus). Proficiencies, pardon me, Specialities could allow for some funky PC builds with some unusual twists on them. Is Next the first edition that would allow non-casters to use magic spells (Arcane Dabbler) or has something like this been done before in D&D (official rules)? Character creation looks like a cool thing at first glance. And it is so nice that finally sub-races can affect your character in a meaningful way. Fluff meets Crunch and have a tea together. Fighter Combat Superiority/Fighting Style look very nice. Some might say it might be too confining but I think they are an easy way to define how your fighter is meant to be played without too much hassle. Can't say much about the monsters so far until we've played but they look more straight-forward than 3e/4e without all those crazy abilities they sometimes had. Though I am sure this can be changed according to taste. Though I do hope they will change the stat block design. Having to search for the damage roll in the middle of text is not nice. Oh, and it's good not to have dragons in this level 1-5 playtest :p [/QUOTE]
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