Mark Plemmons
Explorer
Hi everyone!
First of all, let me say I hope it isn't inappropriate for me to post this here. I don't want to be seen as "trolling" - I just thought it would be cool to give you an update on the new D&D Player's Guide for the Kingdoms of Kalamar campaign setting. (I'll post this over in the general board as well.)
The book will be 272 pages, hardcover, and packed full of new D&D info (those "crunchy bits" everyone likes)!
I've pulled out just a few things to tell you about:
* six new variant classes
* eleven new prestige classes
* sixteen subraces (not including the six human races or new hobgoblins)
* almost a hundred new feats
* new weapons
* new armors
* new equipment
* new combat options
* new skills and new uses for existing skills
* new clerical domains
* a very cool Kalamar player character record sheet
* dozens of new spells
* a new class of spells: scalable spells
* new magic items
* channeling positive and negative energy
* information on traveling the roads and catching diseases
* learn how to advance through ten temple ranks
* multiple spell planners for spellcasters
* place of origin tables
* variant language skill system (optional)
* fighting schools and career paths
* over forty religious canons (with special bonuses)
Whew.... Now my typing fingers are tired and I haven't even finished. Oh well, guess I should save something for the book, huh?
And by the way, the price is only $29.99! And I know a lot of you have seen how much info we can pack in a book! 
Mark Plemmons
Kenzer & Company
Remember... every player needs an edge.
First of all, let me say I hope it isn't inappropriate for me to post this here. I don't want to be seen as "trolling" - I just thought it would be cool to give you an update on the new D&D Player's Guide for the Kingdoms of Kalamar campaign setting. (I'll post this over in the general board as well.)
The book will be 272 pages, hardcover, and packed full of new D&D info (those "crunchy bits" everyone likes)!
I've pulled out just a few things to tell you about:
* six new variant classes
* eleven new prestige classes
* sixteen subraces (not including the six human races or new hobgoblins)
* almost a hundred new feats
* new weapons
* new armors
* new equipment
* new combat options
* new skills and new uses for existing skills
* new clerical domains
* a very cool Kalamar player character record sheet
* dozens of new spells
* a new class of spells: scalable spells
* new magic items
* channeling positive and negative energy
* information on traveling the roads and catching diseases
* learn how to advance through ten temple ranks
* multiple spell planners for spellcasters
* place of origin tables
* variant language skill system (optional)
* fighting schools and career paths
* over forty religious canons (with special bonuses)
Whew.... Now my typing fingers are tired and I haven't even finished. Oh well, guess I should save something for the book, huh?


Mark Plemmons
Kenzer & Company
Remember... every player needs an edge.