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<blockquote data-quote="Noah Kolman" data-source="post: 109830" data-attributes="member: 504"><p>Hey everyone,</p><p></p><p>This book was fairly easy to make generic enough to be useable in any campaign while still have enough Kalamar material to make it a Kalamar product. Basically, most of the background, history, and Kalamar specific stuff is in the core campaign setting source book. That book is primarily intended for DMs, and contains lots of adventure hooks, etc.</p><p></p><p>The player's guide is primarily a guide for players, though it does contain a lot of material for use by DMs as well. Most of the rule information is written in the same manner as the Player's Handbook: generic enough to fit in any campaign, but with a Kalamar specific example or two. The Kalamar specific information is that info that pertains to the Kalamar pantheon and the text which describes how the new rule information fits into Kalamar. So while you will be able to put the new Infiltrator class into any campaign, the description of how the Infiltrator fits into Kalamar just won't be useful. But the class itself is not tied to Kalamar in any way. Even the Basiran Dancer (another new class) which bares the name of a Kalamaran Kingdom (Basir) can be used anywhere else with a simple name change.</p><p></p><p>I think you will find this book very useful and full of fun information and ideas, even if you don't run a campaign in Kalamar.</p></blockquote><p></p>
[QUOTE="Noah Kolman, post: 109830, member: 504"] Hey everyone, This book was fairly easy to make generic enough to be useable in any campaign while still have enough Kalamar material to make it a Kalamar product. Basically, most of the background, history, and Kalamar specific stuff is in the core campaign setting source book. That book is primarily intended for DMs, and contains lots of adventure hooks, etc. The player's guide is primarily a guide for players, though it does contain a lot of material for use by DMs as well. Most of the rule information is written in the same manner as the Player's Handbook: generic enough to fit in any campaign, but with a Kalamar specific example or two. The Kalamar specific information is that info that pertains to the Kalamar pantheon and the text which describes how the new rule information fits into Kalamar. So while you will be able to put the new Infiltrator class into any campaign, the description of how the Infiltrator fits into Kalamar just won't be useful. But the class itself is not tied to Kalamar in any way. Even the Basiran Dancer (another new class) which bares the name of a Kalamaran Kingdom (Basir) can be used anywhere else with a simple name change. I think you will find this book very useful and full of fun information and ideas, even if you don't run a campaign in Kalamar. [/QUOTE]
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