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<blockquote data-quote="Psion" data-source="post: 104579" data-attributes="member: 172"><p>This is true. But it would be true anyways. For example, both living imaginations' Twin Crowns and S&SS's Relics & Rituals have ritual rules. I imagine we will also see a large menagarie of rules for other things as well. And games will buy multiple products. And eventually, if they decide to use a certain concept, they will have to decide which version to use.</p><p></p><p>But when a designer decides "why reinvent the wheel", they may grab another designer's concept and use it in their own game. And it is pleasant an reassuring for the gamer when they pick up <em>Dragonstar</em> and see that they can use the same rules as Deadlands for automatic weapons, or they sea that <em>Skull & Crossbones</em> will use the same naval combat system as <em>Seas of Blood</em>, or that their necromantic priest from <em>Gar'Udok's</em> can use spells from <em>Relics & Rituals</em> and <em>Necromany: Beyond the Grave</em>. (All real examples, mind you.)</p><p></p><p>And the cream will float to the top.</p><p></p><p>So I don't think that making it open increases the appeal of the product itself. By throwing in with the open movement can do two things:</p><p>- builds your position as part of the network. If a player uses "scaling spells" as part of a product, and knows it comes from your product, they might be more inclined to explore your product.</p><p>- makes the rules you use more familiar to others.</p><p></p><p></p><p></p><p></p><p>Ah, well I didn't know that, and it might have answered my next concern. I thought the timing was similar.</p><p></p><p></p><p></p><p>Is it not true that the cover price reflects a licensing fee that you must pay to Wizards? A licensing fee that you would not have had to pay if it where published under the license-fee free D20 STL?</p><p></p><p>I'm guessing your last statement clarifies WHY you didn't go that route and also that you can't answer this one, but I am guessing that if Kalamar products where published under the OGL, they would be cheaper.</p></blockquote><p></p>
[QUOTE="Psion, post: 104579, member: 172"] This is true. But it would be true anyways. For example, both living imaginations' Twin Crowns and S&SS's Relics & Rituals have ritual rules. I imagine we will also see a large menagarie of rules for other things as well. And games will buy multiple products. And eventually, if they decide to use a certain concept, they will have to decide which version to use. But when a designer decides "why reinvent the wheel", they may grab another designer's concept and use it in their own game. And it is pleasant an reassuring for the gamer when they pick up [i]Dragonstar[/i] and see that they can use the same rules as Deadlands for automatic weapons, or they sea that [i]Skull & Crossbones[/i] will use the same naval combat system as [i]Seas of Blood[/i], or that their necromantic priest from [i]Gar'Udok's[/i] can use spells from [i]Relics & Rituals[/i] and [i]Necromany: Beyond the Grave[/i]. (All real examples, mind you.) And the cream will float to the top. So I don't think that making it open increases the appeal of the product itself. By throwing in with the open movement can do two things: - builds your position as part of the network. If a player uses "scaling spells" as part of a product, and knows it comes from your product, they might be more inclined to explore your product. - makes the rules you use more familiar to others. Ah, well I didn't know that, and it might have answered my next concern. I thought the timing was similar. Is it not true that the cover price reflects a licensing fee that you must pay to Wizards? A licensing fee that you would not have had to pay if it where published under the license-fee free D20 STL? I'm guessing your last statement clarifies WHY you didn't go that route and also that you can't answer this one, but I am guessing that if Kalamar products where published under the OGL, they would be cheaper. [/QUOTE]
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