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<blockquote data-quote="Staffan" data-source="post: 8444946" data-attributes="member: 907"><p>I've been saying this since... I think the release the Expanded psionics handbook for 3.5. Basically, in core D&D, almost everything magical can be done by a wizard. There are some niche exceptions (with healing being the big one that traditionally is the realm of divine magic, though that's been softened up a bit), but almost everything. This has two effects:</p><p></p><ol> <li data-xf-list-type="ol">The wizard becomes boring, because every wizard grabs the "good" spells if they can.</li> <li data-xf-list-type="ol">It becomes hard to introduce other caster types, because the wizard already does everything as well as can be done without breaking the game. You can't do a psion that's better at mindbleepery, because the wizard already has <em>charm person</em> as a 1st level spell and <em>suggestion</em> as 3rd. The effect in 3.5e was that the psion was a better blaster than the wizard, but not a better mindbleeper.</li> </ol><p>I thought 4e had a decent start on a fix, by making the wizard class in the PHB very focused on boom-boom magic, but that didn't last. Late-era 3e also had a valiant attempt at alternatives via the ultra-specialists (warmage, beguiler, dread necromancer) which more or less acted as sorcerers with a fixed spell lists of all in-theme spells plus assorted class features that fit the theme as well.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8444946, member: 907"] I've been saying this since... I think the release the Expanded psionics handbook for 3.5. Basically, in core D&D, almost everything magical can be done by a wizard. There are some niche exceptions (with healing being the big one that traditionally is the realm of divine magic, though that's been softened up a bit), but almost everything. This has two effects: [LIST=1] [*]The wizard becomes boring, because every wizard grabs the "good" spells if they can. [*]It becomes hard to introduce other caster types, because the wizard already does everything as well as can be done without breaking the game. You can't do a psion that's better at mindbleepery, because the wizard already has [I]charm person[/I] as a 1st level spell and [I]suggestion[/I] as 3rd. The effect in 3.5e was that the psion was a better blaster than the wizard, but not a better mindbleeper. [/LIST] I thought 4e had a decent start on a fix, by making the wizard class in the PHB very focused on boom-boom magic, but that didn't last. Late-era 3e also had a valiant attempt at alternatives via the ultra-specialists (warmage, beguiler, dread necromancer) which more or less acted as sorcerers with a fixed spell lists of all in-theme spells plus assorted class features that fit the theme as well. [/QUOTE]
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