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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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<blockquote data-quote="Kurotowa" data-source="post: 9692304" data-attributes="member: 27957"><p>This Arcane Archer is similar to Battle Master, but with a huge downside. The BM's number of Superiority Dice scales with level and the DC scales with their main stat, while the AA's number of Arcane Shot uses and their DC scales with Int. That means the AA has to dump a bunch of ASI into raising Int to get close to the level of effectiveness of a BM. Which is a huge MAD penalty.</p><p></p><p>I'm unhappy with a lot of what I see here. This version of the Hexblade is a hot mess, mixing good with terrible.</p><p></p><p>Hungering Hex and Accursed Shield are great; finally, a way to have melee level AC and sustain without needing a multiclass dip. But getting Hexblade's Curse instead of free Hex casts is terrible because Hexblade's Curse can't be freely reapplied during its duration. Since everything in the subclass revolves around HC being active, it either needs to be unlimited application or switched back to the stronger Hex spell.</p><p></p><p>Similarly, Inescapable Hex is good, and Armor of Hexes being unlimited use is great. But Harrowing Hex and Hindering Curse are terrible because they encourage mixed spell-weapon use, only a Warlock doesn't get enough spell slots to make that viable. Not to mention that a lot of the spells you want to cast are Bonus Action buffs that don't benefit from either feature. And then there's the complete joke of Explosive Hex, which costs a 5th level spell slot to do a tiny 3d6 AoE.</p><p></p><p>I want to like this Hexblade. There's some good bits here. But this is two steps forward, three steps back.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9692304, member: 27957"] This Arcane Archer is similar to Battle Master, but with a huge downside. The BM's number of Superiority Dice scales with level and the DC scales with their main stat, while the AA's number of Arcane Shot uses and their DC scales with Int. That means the AA has to dump a bunch of ASI into raising Int to get close to the level of effectiveness of a BM. Which is a huge MAD penalty. I'm unhappy with a lot of what I see here. This version of the Hexblade is a hot mess, mixing good with terrible. Hungering Hex and Accursed Shield are great; finally, a way to have melee level AC and sustain without needing a multiclass dip. But getting Hexblade's Curse instead of free Hex casts is terrible because Hexblade's Curse can't be freely reapplied during its duration. Since everything in the subclass revolves around HC being active, it either needs to be unlimited application or switched back to the stronger Hex spell. Similarly, Inescapable Hex is good, and Armor of Hexes being unlimited use is great. But Harrowing Hex and Hindering Curse are terrible because they encourage mixed spell-weapon use, only a Warlock doesn't get enough spell slots to make that viable. Not to mention that a lot of the spells you want to cast are Bonus Action buffs that don't benefit from either feature. And then there's the complete joke of Explosive Hex, which costs a 5th level spell slot to do a tiny 3d6 AoE. I want to like this Hexblade. There's some good bits here. But this is two steps forward, three steps back. [/QUOTE]
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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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