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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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<blockquote data-quote="Christian Hoffer" data-source="post: 9692305" data-attributes="member: 6926473"><p style="text-align: center">[ATTACH=full]409809[/ATTACH]</p><p></p><p><strong>Wizards of the Coast </strong>has a new <strong>Unearthed Arcana</strong> playtest for <strong>Dungeons & Dragons</strong>, featuring revamps of seven existing Arcane-themed subclasses, plus two new subclasses. Today, Wizards of the Coast unveiled a new<a href="https://www.dndbeyond.com/claim/source/ua" target="_blank"> Arcane Subclass Unearthed Arcana</a>, featuring the following subclasses:</p><ul> <li data-xf-list-type="ul">Arcana Domain Cleric</li> <li data-xf-list-type="ul">Arcane Archer Fighter</li> <li data-xf-list-type="ul">Hexblade Patron Warlock</li> <li data-xf-list-type="ul">Conjurer Wizard</li> <li data-xf-list-type="ul">Enchanter Wizard</li> <li data-xf-list-type="ul">Necromancer Wizard</li> <li data-xf-list-type="ul">Transmuter Wizard</li> <li data-xf-list-type="ul">Tattooed Warrior Monk</li> <li data-xf-list-type="ul">Ancestral Sorcery Sorcerer</li> </ul><p>Notably, the Hexblade Patron and Necromancer Wizard were both relatively high on the wishlist of many D&D players.</p><p></p><p>That Tattooed Warrior grants the Monk access to several magic tattoos with specific effects that enhance various monk abilities. The Ancestral Sorcery plays off the idea of having a powerful magical ancestor that grants them guidance and direction from beyond. Notably, the ancestral spirit has an spectral haze form and can even Frighten those around the sorcerer at higher levels.</p><p></p><p>Some of the notable changes in the UA include a revised Arcane Shot ability that comes with an Arcane Shot die used to deal extra damage that ramps up in size, the Conjurer Wizard's benign transposition starts at an earlier level as does Durable Summons, the Enchanter Wizard has some more versatile low-level options that replace Hypnotic Gaze, and the Necromancer has been wholly redesigned with an emphasis on generating temporary hit points for the wizard, their party members, and undead thralls.</p></blockquote><p></p>
[QUOTE="Christian Hoffer, post: 9692305, member: 6926473"] [CENTER][ATTACH type="full" alt="1750967771883.png"]409809[/ATTACH][/CENTER] [B]Wizards of the Coast [/B]has a new [B]Unearthed Arcana[/B] playtest for [B]Dungeons & Dragons[/B], featuring revamps of seven existing Arcane-themed subclasses, plus two new subclasses. Today, Wizards of the Coast unveiled a new[URL='https://www.dndbeyond.com/claim/source/ua'] Arcane Subclass Unearthed Arcana[/URL], featuring the following subclasses: [LIST] [*]Arcana Domain Cleric [*]Arcane Archer Fighter [*]Hexblade Patron Warlock [*]Conjurer Wizard [*]Enchanter Wizard [*]Necromancer Wizard [*]Transmuter Wizard [*]Tattooed Warrior Monk [*]Ancestral Sorcery Sorcerer [/LIST] Notably, the Hexblade Patron and Necromancer Wizard were both relatively high on the wishlist of many D&D players. That Tattooed Warrior grants the Monk access to several magic tattoos with specific effects that enhance various monk abilities. The Ancestral Sorcery plays off the idea of having a powerful magical ancestor that grants them guidance and direction from beyond. Notably, the ancestral spirit has an spectral haze form and can even Frighten those around the sorcerer at higher levels. Some of the notable changes in the UA include a revised Arcane Shot ability that comes with an Arcane Shot die used to deal extra damage that ramps up in size, the Conjurer Wizard's benign transposition starts at an earlier level as does Durable Summons, the Enchanter Wizard has some more versatile low-level options that replace Hypnotic Gaze, and the Necromancer has been wholly redesigned with an emphasis on generating temporary hit points for the wizard, their party members, and undead thralls. [/QUOTE]
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