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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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<blockquote data-quote="Henadic Theologian" data-source="post: 9692331" data-attributes="member: 7030526"><p>The first two Arcane Archer and Arcane Domain are awesome, rock solid, although I'd man Arcane shot profiency times instead of Intelligence, awesome either way. Love both of them.</p><p></p><p> Monks Nature Tatoos feel too situational.</p><p></p><p> Hexblade still feels pointless with the fixed Blade.</p><p></p><p> Ancestral Sorcerer is great for folks that want a more generic wizard like Sorcerer, not my jam, but it does what it needs to I think.</p><p></p><p> The 4 wizard subclasses, only the transmute is well don't, although enchanter and Necromancer are passible.</p><p></p><p> Conjure has the wrong focus. It's most iconic attribute is Summoning creatures not bampfing across the battlefield, we have subclasses that already focus on teleportation, it's NOT the most iconic element of Conjuration Wizards, Summoning is.</p><p></p><p> Conjurers should be able to cast any summon x conjugation spell without concentration and reduce it's duration to a minute. Or if that well has been hit too often, they should summon 2 creatures when they call a Summon X spell.</p><p></p><p> Illusionists should not be better conjurers then the Conjurer.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9692331, member: 7030526"] The first two Arcane Archer and Arcane Domain are awesome, rock solid, although I'd man Arcane shot profiency times instead of Intelligence, awesome either way. Love both of them. Monks Nature Tatoos feel too situational. Hexblade still feels pointless with the fixed Blade. Ancestral Sorcerer is great for folks that want a more generic wizard like Sorcerer, not my jam, but it does what it needs to I think. The 4 wizard subclasses, only the transmute is well don't, although enchanter and Necromancer are passible. Conjure has the wrong focus. It's most iconic attribute is Summoning creatures not bampfing across the battlefield, we have subclasses that already focus on teleportation, it's NOT the most iconic element of Conjuration Wizards, Summoning is. Conjurers should be able to cast any summon x conjugation spell without concentration and reduce it's duration to a minute. Or if that well has been hit too often, they should summon 2 creatures when they call a Summon X spell. Illusionists should not be better conjurers then the Conjurer. [/QUOTE]
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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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